games/gzdoom: Fix build on base clang 10.
Fix pointed out by daniel@. Thanks for that! MAINTAINER Timo Myyrä is also cool with this.
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$OpenBSD: patch-libraries_glslang_glslang_Include_PoolAlloc_h,v 1.1 2020/08/06 11:11:12 edd Exp $
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Fix build on base Clang 10.
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It's the same fix as this:
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https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba
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Index: libraries/glslang/glslang/Include/PoolAlloc.h
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--- libraries/glslang/glslang/Include/PoolAlloc.h.orig
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+++ libraries/glslang/glslang/Include/PoolAlloc.h
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@@ -304,7 +304,6 @@ class pool_allocator { (public)
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size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
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size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
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- void setAllocator(TPoolAllocator* a) { allocator = *a; }
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TPoolAllocator& getAllocator() const { return allocator; }
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protected:
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