Make gzdoom W^X compliant by changing +vm_jit default value on amd64

ok jca@
This commit is contained in:
solene 2019-02-12 18:07:11 +00:00
parent a0c09473b4
commit 7fa64e5a2d
2 changed files with 18 additions and 1 deletions

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@ -1,10 +1,11 @@
# $OpenBSD: Makefile,v 1.1.1.1 2019/02/06 09:32:21 solene Exp $
# $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $
COMMENT = OpenGL engine for idTech 1 games like doom,hexen,heretic...
V = 3.7.1
PKGNAME = gzdoom-${V}
DISTNAME = gzdoom-src-g${V}
REVISION = 0
CATEGORIES= games

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@ -0,0 +1,16 @@
$OpenBSD: patch-src_scripting_vm_vmframe_cpp,v 1.1 2019/02/12 18:07:11 solene Exp $
disable JIT so it's W^X compatible
Index: src/scripting/vm/vmframe.cpp
--- src/scripting/vm/vmframe.cpp.orig
+++ src/scripting/vm/vmframe.cpp
@@ -49,7 +49,7 @@
#endif
#ifdef ARCH_X64
-CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
+CUSTOM_CVAR(Bool, vm_jit, false, CVAR_NOINITCALL)
{
Printf("You must restart " GAMENAME " for this change to take effect.\n");
Printf("This cvar is currently not saved. You must specify it on the command line.");