Trim pathologically long DESCR.
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# $OpenBSD: Makefile,v 1.9 2013/06/28 10:27:23 ajacoutot Exp $
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# $OpenBSD: Makefile,v 1.10 2013/09/16 01:17:26 bentley Exp $
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COMMENT = emulator for Nintendo Game Boy (Color/Advance)
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DISTNAME = vbam-1.8.0.1054-src
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PKGNAME = ${DISTNAME:S/-src//}
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REVISION = 5
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REVISION = 6
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CATEGORIES = emulators
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VBA-M is a fork from the now inactive VisualBoy Advance project, with
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goals to improve the capabilities and features of the emulator with:
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Improved Save Handling
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The original vba lacked support for the tiny save files created by games
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like Kirby's tilt and tumble and Final Fantasy Legends. Pokemon
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Gold/Silver/Crystal RTC data is also handled more accurately.
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Improved Archive Support
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ROM images can now be packed with LZMA/LZMA2 7zip, which provides a much
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better compression ratio for Gameboy(Advance) games.
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Improved Input Capabilities
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You can now map multiple buttons / devices in the input screen.
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New built-in Pixel Filters
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ASM versions of the HQ3x and 4x, and LQ2-4x filters for better filtering
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on large screens.
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KEGA Fusion Filter Plugin Support
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Filters created in this format can also be used if you find one better
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than the built in filters.
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ARM Thumb Optimised
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Several ARM Thumb optimisation patches from the original project that
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were never applied to trunk are also implemented, including a fix for
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the flickering in v-rally that the patch caused.
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Blargg's GB_APU
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This improved the sound in many games, and provided the ability to
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filter out the clicking in some GBC titles.
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UPS Patch support
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For use with games like Mother3, whose translation patch was provided as
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a UPS file.
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JoyBus support
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For use with Dolphin-emu, for games like Four Swords Adventures which use
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the gameboy advance as a controller.
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VBA-M is a Nintendo Game Boy, Game Boy Color, and Game Boy Advance
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emulator. It is a fork of the now inactive VisualBoy Advance project,
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with goals to improve the capabilities and features of the emulator.
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