Update to wrath-0.0.0.20210114
Update from maintainer Paul Valencia <reivyr at enmadechi.com>
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# $OpenBSD: Makefile,v 1.3 2020/06/09 16:14:49 solene Exp $
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# $OpenBSD: Makefile,v 1.4 2021/02/14 10:54:16 solene Exp $
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COMMENT = client of wrath-darkplaces engine
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DISTNAME = wrath-0.0.0.20200530
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DISTNAME = wrath-0.0.0.20210114
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GH_ACCOUNT = KillPixelGames
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GH_PROJECT = wrath-darkplaces
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GH_COMMIT = 7fa67fed66335554160a7c6d8b599c69b316e027
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GH_COMMIT = 2e4c399f3b6428d313d408d84f9e3ac6355a857e
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CATEGORIES = games
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@ -1,2 +1,2 @@
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SHA256 (wrath-0.0.0.20200530-7fa67fed.tar.gz) = tLCgezvbEIeJqWMM4GBg7rA1RzVIQMrZ58svs8pnP/Y=
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SIZE (wrath-0.0.0.20200530-7fa67fed.tar.gz) = 2687099
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SHA256 (wrath-0.0.0.20210114-2e4c399f.tar.gz) = SoI3jHCfGwHqVxx6msqL2rSXFc7bYat+XFdemRzGcIU=
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SIZE (wrath-0.0.0.20210114-2e4c399f.tar.gz) = 2687876
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@ -1,4 +1,4 @@
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$OpenBSD: README,v 1.2 2020/06/09 16:14:49 solene Exp $
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$OpenBSD: README,v 1.3 2021/02/14 10:54:16 solene Exp $
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+-------------------------------------------------------------------------------
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| Running ${PKGSTEM} on OpenBSD
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@ -12,10 +12,10 @@ of the game.
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If you have the GOG version, you need to use innoextract to extract
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the data:
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$ innoextract setup_wrath_aeon_of_ruin_ea_1.3.1_\(64bit\)_\(38633\).exe
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$ innoextract setup_wrath_aeon_of_ruin_ea_1.4.2_\(64bit\)_\(44508\).exe
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To start wrath, you need to run it in a directory containing the kp1
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directory of the game or you can start wrath using the -basedir=
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directory of the game or you can start wrath using the -basedir
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option with a directory containing kp1. For example, if you copy kp1
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into a $HOME/.wrath directory:
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$ wrath -basedir $HOME/.wrath
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