Update to OpenGL-2.8.0.0

This commit is contained in:
kili 2013-07-18 21:47:28 +00:00
parent dbf5f98abd
commit 4b3429c9af
4 changed files with 147 additions and 18 deletions

View File

@ -1,9 +1,8 @@
# $OpenBSD: Makefile,v 1.14 2013/03/11 11:10:53 espie Exp $
# $OpenBSD: Makefile,v 1.15 2013/07/18 21:47:28 kili Exp $
COMMENT = Haskell binding for the OpenGL graphics system
DISTNAME = OpenGL-2.2.3.1
REVISION = 1
DISTNAME = OpenGL-2.8.0.0
CATEGORIES = graphics devel
HOMEPAGE = http://www.haskell.org/HOpenGL/
@ -16,4 +15,8 @@ MODULES = lang/ghc
MODGHC_BUILD = cabal hackage haddock register
RUN_DEPENDS = graphics/hs-GLURaw>=1.1.0.0 \
graphics/hs-OpenGLRaw>=1.3.0.0
BUILD_DEPENDS = ${RUN_DEPENDS}
.include <bsd.port.mk>

View File

@ -1,5 +1,2 @@
MD5 (ghc/OpenGL-2.2.3.1.tar.gz) = MchETFC1EbK7RjMZ9fwEVg==
RMD160 (ghc/OpenGL-2.2.3.1.tar.gz) = ZZMR9AWGa3ew/3SqNwjnFDGjNyw=
SHA1 (ghc/OpenGL-2.2.3.1.tar.gz) = xvnt+aIURqSYoLZpmKH5Mkgb0GU=
SHA256 (ghc/OpenGL-2.2.3.1.tar.gz) = n4Ql42mU9mArZgWUkNAPX319Wdu5cYXCBUxWc2iIhe4=
SIZE (ghc/OpenGL-2.2.3.1.tar.gz) = 189728
SHA256 (ghc/OpenGL-2.8.0.0.tar.gz) = znU9jbdbUJbgMEInZRk8SXV3m0K//6RnQIpA2MQ5ZfE=
SIZE (ghc/OpenGL-2.8.0.0.tar.gz) = 123107

View File

@ -1,4 +1,4 @@
A Haskell binding for the OpenGL graphics system (GL, version 2.1)
A Haskell binding for the OpenGL graphics system (GL, version 3.2)
and its accompanying utility library (GLU, version 1.3). OpenGL
is the industry's most widely used and supported 2D and 3D graphics
application programming interface (API), incorporating a broad set

View File

@ -1,4 +1,4 @@
@comment $OpenBSD: PLIST,v 1.7 2013/01/20 18:04:48 kili Exp $
@comment $OpenBSD: PLIST,v 1.8 2013/07/18 21:47:28 kili Exp $
lib/ghc/${DISTNAME}/
lib/ghc/${DISTNAME}/Graphics/
lib/ghc/${DISTNAME}/Graphics/Rendering/
@ -10,8 +10,6 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BasicTypes.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BasicTypes.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
@ -48,8 +46,6 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Extensions.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Extensions.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.hi
@ -60,14 +56,29 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLstring.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLstring.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ObjectName.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ObjectName.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PerFragment.hi
@ -99,6 +110,8 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.hi
@ -109,8 +122,15 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
@ -123,8 +143,21 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Limits.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Program.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Program.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shaders.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shaders.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Variables.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StateVar.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StateVar.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StringQueries.hi
@ -154,6 +187,10 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/TransformFeedback.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/TransformFeedback.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexAttributes.hi
@ -180,8 +217,6 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Quadrics.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.p_hi
lib/ghc/${DISTNAME}/HS${DISTNAME}.o
lib/ghc/${DISTNAME}/include/
lib/ghc/${DISTNAME}/include/HsOpenGL.h
lib/ghc/${DISTNAME}/libHS${DISTNAME}.a
lib/ghc/${DISTNAME}/libHS${DISTNAME}_p.a
lib/ghc/${DISTNAME}/register.sh
@ -189,23 +224,44 @@ share/doc/hs-${DISTNAME}/
share/doc/hs-${DISTNAME}/LICENSE
share/doc/hs-${DISTNAME}/html/
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Antialiasing.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BasicTypes.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BeginEnd.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Bitmaps.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BlendingFactor.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BufferMode.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Capability.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Clipping.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ColorSum.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Colors.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ComparisonFunction.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ControlPoint.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-CoordTrans.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DataType.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DisplayLists.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Domain.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-EdgeFlag.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Evaluators.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Exception.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Face.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Feedback.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FlushFinish.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Fog.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Framebuffer.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-GLboolean.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-GLstring.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Hints.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-IOState.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-LineSegments.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ObjectName.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PeekPoke.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PerFragment.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelData.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelFormat.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
@ -214,28 +270,54 @@ share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Pixel
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Reset.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Sink.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixellikeObject.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PointParameter.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Points.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PolygonMode.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Polygons.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PrimitiveMode.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryUtils-PName.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryUtils-VertexAttrib.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryUtils.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-RasterPos.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Rectangles.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-RenderMode.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-SavingState.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Selection.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Program.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Shaders.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Variables.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StateVar.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StringQueries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Tensor.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Application.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-PixelInternalFormat.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-TexParameter.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-TextureUnit.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-TransformFeedback.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrays.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexAttributes.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexSpec.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Errors.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-ErrorsInternal.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Initialization.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Matrix.html
share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Mipmapping.html
@ -279,23 +361,44 @@ share/doc/hs-${DISTNAME}/html/hslogo-16.png
share/doc/hs-${DISTNAME}/html/index-frames.html
share/doc/hs-${DISTNAME}/html/index.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Antialiasing.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BasicTypes.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BeginEnd.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Bitmaps.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BlendingFactor.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BufferMode.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Capability.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Clipping.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ColorSum.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Colors.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ComparisonFunction.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ControlPoint.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-CoordTrans.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DataType.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DisplayLists.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Domain.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-EdgeFlag.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Evaluators.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Exception.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Face.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Feedback.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FlushFinish.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Fog.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Framebuffer.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-GLboolean.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-GLstring.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Hints.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-IOState.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-LineSegments.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ObjectName.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PeekPoke.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PerFragment.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelData.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelFormat.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
@ -304,28 +407,54 @@ share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Reset.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Sink.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixellikeObject.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PointParameter.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Points.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PolygonMode.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Polygons.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PrimitiveMode.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryUtils-PName.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryUtils-VertexAttrib.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryUtils.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-RasterPos.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Rectangles.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-RenderMode.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-SavingState.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Selection.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Limits.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Program.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Shaders.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Variables.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StateVar.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StringQueries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Tensor.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Application.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-PixelInternalFormat.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-TexParameter.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-TextureUnit.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-TransformFeedback.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrays.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexAttributes.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexSpec.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Errors.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-ErrorsInternal.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Initialization.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Matrix.html
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Mipmapping.html