Update to OpenGL-2.8.0.0
This commit is contained in:
parent
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commit
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@ -1,9 +1,8 @@
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# $OpenBSD: Makefile,v 1.14 2013/03/11 11:10:53 espie Exp $
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# $OpenBSD: Makefile,v 1.15 2013/07/18 21:47:28 kili Exp $
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COMMENT = Haskell binding for the OpenGL graphics system
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DISTNAME = OpenGL-2.2.3.1
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REVISION = 1
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DISTNAME = OpenGL-2.8.0.0
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CATEGORIES = graphics devel
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HOMEPAGE = http://www.haskell.org/HOpenGL/
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@ -16,4 +15,8 @@ MODULES = lang/ghc
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MODGHC_BUILD = cabal hackage haddock register
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RUN_DEPENDS = graphics/hs-GLURaw>=1.1.0.0 \
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graphics/hs-OpenGLRaw>=1.3.0.0
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BUILD_DEPENDS = ${RUN_DEPENDS}
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.include <bsd.port.mk>
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@ -1,5 +1,2 @@
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MD5 (ghc/OpenGL-2.2.3.1.tar.gz) = MchETFC1EbK7RjMZ9fwEVg==
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RMD160 (ghc/OpenGL-2.2.3.1.tar.gz) = ZZMR9AWGa3ew/3SqNwjnFDGjNyw=
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SHA1 (ghc/OpenGL-2.2.3.1.tar.gz) = xvnt+aIURqSYoLZpmKH5Mkgb0GU=
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SHA256 (ghc/OpenGL-2.2.3.1.tar.gz) = n4Ql42mU9mArZgWUkNAPX319Wdu5cYXCBUxWc2iIhe4=
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SIZE (ghc/OpenGL-2.2.3.1.tar.gz) = 189728
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SHA256 (ghc/OpenGL-2.8.0.0.tar.gz) = znU9jbdbUJbgMEInZRk8SXV3m0K//6RnQIpA2MQ5ZfE=
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SIZE (ghc/OpenGL-2.8.0.0.tar.gz) = 123107
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@ -1,4 +1,4 @@
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A Haskell binding for the OpenGL graphics system (GL, version 2.1)
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A Haskell binding for the OpenGL graphics system (GL, version 3.2)
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and its accompanying utility library (GLU, version 1.3). OpenGL
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is the industry's most widely used and supported 2D and 3D graphics
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application programming interface (API), incorporating a broad set
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@ -1,4 +1,4 @@
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@comment $OpenBSD: PLIST,v 1.7 2013/01/20 18:04:48 kili Exp $
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@comment $OpenBSD: PLIST,v 1.8 2013/07/18 21:47:28 kili Exp $
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lib/ghc/${DISTNAME}/
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lib/ghc/${DISTNAME}/Graphics/
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lib/ghc/${DISTNAME}/Graphics/Rendering/
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@ -10,8 +10,6 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BasicTypes.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BasicTypes.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
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@ -48,8 +46,6 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Extensions.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Extensions.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.hi
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@ -60,14 +56,29 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLboolean.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLstring.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLstring.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Hints.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/IOState.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/LineSegments.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ObjectName.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ObjectName.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PeekPoke.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PerFragment.hi
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@ -99,6 +110,8 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.hi
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@ -109,8 +122,15 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
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@ -123,8 +143,21 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/SavingState.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Limits.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Program.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Program.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shaders.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shaders.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Variables.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StateVar.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StateVar.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StringQueries.hi
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@ -154,6 +187,10 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/TransformFeedback.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/TransformFeedback.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexArrays.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/VertexAttributes.hi
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@ -180,8 +217,6 @@ lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Quadrics.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GLU/Tessellation.p_hi
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lib/ghc/${DISTNAME}/HS${DISTNAME}.o
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lib/ghc/${DISTNAME}/include/
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lib/ghc/${DISTNAME}/include/HsOpenGL.h
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lib/ghc/${DISTNAME}/libHS${DISTNAME}.a
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lib/ghc/${DISTNAME}/libHS${DISTNAME}_p.a
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lib/ghc/${DISTNAME}/register.sh
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@ -189,23 +224,44 @@ share/doc/hs-${DISTNAME}/
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share/doc/hs-${DISTNAME}/LICENSE
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share/doc/hs-${DISTNAME}/html/
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Antialiasing.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BasicTypes.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BeginEnd.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Bitmaps.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BlendingFactor.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BufferMode.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-BufferObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Capability.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Clipping.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ColorSum.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Colors.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ComparisonFunction.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ControlPoint.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-CoordTrans.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DataType.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-DisplayLists.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Domain.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-EdgeFlag.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Evaluators.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Exception.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Face.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Feedback.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FlushFinish.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Fog.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Framebuffer.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-FramebufferObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-GLboolean.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-GLstring.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Hints.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-IOState.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-LineSegments.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ObjectName.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PeekPoke.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PerFragment.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelData.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelFormat.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Reset.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles-Sink.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixelRectangles.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PixellikeObject.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PointParameter.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Points.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PolygonMode.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Polygons.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-PrimitiveMode.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryUtils-PName.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryUtils-VertexAttrib.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-QueryUtils.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-RasterPos.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Rectangles.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-RenderMode.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-SavingState.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Selection.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Program.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Shaders.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders-Variables.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Shaders.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StateVar.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-StringQueries.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Tensor.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Application.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-PixelInternalFormat.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-TexParameter.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing-TextureUnit.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-Texturing.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-TransformFeedback.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexArrays.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexAttributes.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL-VertexSpec.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GL.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Errors.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-ErrorsInternal.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Initialization.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Matrix.html
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share/doc/hs-${DISTNAME}/html/Graphics-Rendering-OpenGL-GLU-Mipmapping.html
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@ -279,23 +361,44 @@ share/doc/hs-${DISTNAME}/html/hslogo-16.png
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share/doc/hs-${DISTNAME}/html/index-frames.html
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share/doc/hs-${DISTNAME}/html/index.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Antialiasing.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BasicTypes.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BeginEnd.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Bitmaps.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BlendingFactor.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BufferMode.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-BufferObjects.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Capability.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Clipping.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ColorSum.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Colors.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ComparisonFunction.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ControlPoint.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-CoordTrans.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DataType.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-DisplayLists.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Domain.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-EdgeFlag.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Evaluators.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Exception.html
|
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Face.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Feedback.html
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share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FlushFinish.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Fog.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Framebuffer.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-FramebufferObjects.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-GLboolean.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-GLstring.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Hints.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-IOState.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-LineSegments.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ObjectName.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PeekPoke.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PerFragment.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelData.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelFormat.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html
|
||||
@ -304,28 +407,54 @@ share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-
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||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Reset.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles-Sink.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixelRectangles.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PixellikeObject.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PointParameter.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Points.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PolygonMode.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Polygons.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-PrimitiveMode.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryObjects.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryUtils-PName.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryUtils-VertexAttrib.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-QueryUtils.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-RasterPos.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Rectangles.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-RenderMode.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-SavingState.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Selection.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Limits.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Program.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Shaders.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders-Variables.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Shaders.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StateVar.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-StringQueries.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Tensor.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Application.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Environments.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Objects.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-PixelInternalFormat.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Queries.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-Specification.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-TexParameter.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing-TextureUnit.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-Texturing.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-TransformFeedback.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexArrays.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexAttributes.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL-VertexSpec.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GL.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Errors.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-ErrorsInternal.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Initialization.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Matrix.html
|
||||
share/doc/hs-${DISTNAME}/html/mini_Graphics-Rendering-OpenGL-GLU-Mipmapping.html
|
||||
|
Loading…
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Reference in New Issue
Block a user