Update to freeorion-0.4.10.2
Build with boost-1.76 foxed upstream so remove patch. From Tom Murphy (maintainer)
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# $OpenBSD: Makefile,v 1.11 2021/05/27 04:14:22 rsadowski Exp $
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# $OpenBSD: Makefile,v 1.12 2021/08/20 16:24:25 kirby Exp $
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V = 0.4.10.1
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V = 0.4.10.2
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COMMENT = turn-based space empire and galactic conquest computer game
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DISTNAME = FreeOrion_v${V}_2020-09-25.39cfe10_Source
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DISTNAME = FreeOrion_v${V}_2021-08-01.f663dad_Source
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PKGNAME = freeorion-${V}
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REVISION = 0
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CATEGORIES = games
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HOMEPAGE = https://www.freeorion.org/
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@ -1,2 +1,2 @@
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SHA256 (FreeOrion_v0.4.10.1_2020-09-25.39cfe10_Source.tar.gz) = AAYZGttQRtURFvblpld3PyAVr3wjaE8p4qff99r15Oc=
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SIZE (FreeOrion_v0.4.10.1_2020-09-25.39cfe10_Source.tar.gz) = 124809524
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SHA256 (FreeOrion_v0.4.10.2_2021-08-01.f663dad_Source.tar.gz) = 9gVu6X7dRt7oB2zBzbEccRZS8eJvA87BJEoBo81bDXA=
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SIZE (FreeOrion_v0.4.10.2_2021-08-01.f663dad_Source.tar.gz) = 124836633
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@ -1,113 +0,0 @@
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$OpenBSD: patch-UI_CombatReport_GraphicalSummary_cpp,v 1.1 2021/05/27 04:14:22 rsadowski Exp $
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https://github.com/freeorion/freeorion/issues/3464
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From 9cc1926e8126163d3b8877c0112e11c462a96384 Mon Sep 17 00:00:00 2001
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From: geoffthemedio <geoffthemedio@gmail.com>
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Date: Sat, 22 May 2021 20:24:22 +0200
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Subject: [PATCH] remove DrawArrow function and calls because, as far as I can
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tell, nothing is visible on screen from it
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Index: UI/CombatReport/GraphicalSummary.cpp
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--- UI/CombatReport/GraphicalSummary.cpp.orig
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+++ UI/CombatReport/GraphicalSummary.cpp
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@@ -370,7 +370,6 @@ class SideBar : public GG::Wnd { (public)
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AttachChild(m_dead_label);
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MakeBars();
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-
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}
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void MakeBars() {
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@@ -407,91 +406,6 @@ class SideBar : public GG::Wnd { (public)
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}
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m_y_axis_label->MoveTo(GG::Pt(-m_y_axis_label->MinUsableSize().x / 2 - AXIS_WIDTH, Height()/2 - m_y_axis_label->Height()/2));
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- }
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-
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- void DrawArrow(GG::Pt begin, GG::Pt end) {
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- double head_width = 5.0;
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- // A vector (math) of the arrow we wish to draw
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- GG::Pt direction = end - begin;
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- double length = sqrt(1.0*(Value(direction.x)*Value(direction.x) +
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- Value(direction.y)*Value(direction.y)));
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- if (length == 0) {
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- return;
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- }
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-
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- // The point in the main line of the arrow,
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- // paraller to which the head ends
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- // \.
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- // \.
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- // --------h-->
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- // /.
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- // /.
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- // h is at the handle
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- GG::Pt handle;
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- // How much to move off the handle to get to
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- // the end point of one of the head lines
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- GG::X delta_x;
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- GG::Y delta_y;
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-
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- if (direction.x != 0 && direction.y != 0) {
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- // In a skewed arrow we need
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- // a bit of geometry to figure out the head
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- double x = Value(direction.x);
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- double y = Value(direction.y);
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- double normalizer = head_width / sqrt(1 + x*x / (y*y));
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- delta_x = GG::X(normalizer);
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- delta_y = GG::Y(- x / y * normalizer);
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-
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- handle = end - GG::Pt((head_width / length) * direction.x, (head_width / length) * direction.y);
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- } else if (direction.x == 0) {
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- // Vertical arrow
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- handle = end;
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- handle.y -= boost::math::sign(Value(direction.y))*GG::Y(head_width);
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- delta_x = GG::X(head_width);
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- delta_y = GG::Y0;
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- } else {
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- //horizontal arrow
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- handle = end;
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- handle.x -= boost::math::sign(Value(direction.x)) * GG::X(head_width);
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- delta_x = GG::X0;
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- delta_y = GG::Y(head_width);
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- }
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-
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- GG::Pt left_head = handle;
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- GG::Pt right_head = handle;
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-
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- left_head.x += delta_x;
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- left_head.y += delta_y;
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- // The other line is on the opposite side of the handle
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- right_head.x -= delta_x;
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- right_head.y -= delta_y;
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-
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- GG::glColor(GG::CLR_WHITE);
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- glLineWidth(2);
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- glDisable(GL_TEXTURE_2D);
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-
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- GG::GL2DVertexBuffer verts;
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- verts.reserve(6);
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- verts.store(Value(begin.x), Value(begin.y));
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- verts.store(Value(end.x), Value(end.y));
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- verts.store(Value(end.x), Value(end.y));
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- verts.store(Value(left_head.x), Value(left_head.y));
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- verts.store(Value(end.x), Value(end.y));
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- verts.store(Value(right_head.x),Value(right_head.y));
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- verts.activate();
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-
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- glDrawArrays(GL_LINES, 0, verts.size());
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-
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- glEnable(GL_TEXTURE_2D);
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- }
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-
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- void Render() override {
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- // Draw the axes outside th3e client area
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- GG::Pt begin(ClientUpperLeft().x - AXIS_WIDTH/2, ClientLowerRight().y + AXIS_HEIGHT/2);
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- GG::Pt x_end(ClientLowerRight().x, begin.y);
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- GG::Pt y_end(begin.x, ClientUpperLeft().y);
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- DrawArrow(begin, x_end);
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- DrawArrow(begin, y_end);
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}
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void SizeMove(const GG::Pt& ul, const GG::Pt& lr) override {
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