Update to renpy-7.3.5.606
Too many changes to list, but will now run most (all?) modern commercial and free games. Comes with a renpyify script modelled after the fnaify script that will enable playing commercial games. Tested by at least pamela@, solene@; ok solene@
This commit is contained in:
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@ -1,12 +1,11 @@
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# $OpenBSD: Makefile,v 1.14 2019/07/12 20:46:23 sthen Exp $
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# $OpenBSD: Makefile,v 1.15 2020/03/12 17:47:08 bcallah Exp $
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COMMENT = visual novel engine
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V = 6.17.7
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MODPY_EGG_VERSION = ${V}.521
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V = 7.3.5
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MODPY_EGG_VERSION = ${V}.606
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DISTNAME = renpy-${V}-source
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PKGNAME = renpy-${V}
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REVISION = 3
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CATEGORIES = games
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@ -15,8 +14,8 @@ HOMEPAGE = https://www.renpy.org/
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# mostly MIT, some files LGPLv2.1+
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PERMIT_PACKAGE = Yes
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WANTLIB += GLEW SDL avcodec avformat avresample avutil freetype
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WANTLIB += m png pthread swscale z ${MODPY_WANTLIB}
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WANTLIB += GLEW SDL2 avcodec avformat avresample avutil freetype
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WANTLIB += m png pthread swresample swscale z ${MODPY_WANTLIB}
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MASTER_SITES = https://www.renpy.org/dl/${V}/
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EXTRACT_SUFX = .tar.bz2
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@ -24,9 +23,10 @@ EXTRACT_SUFX = .tar.bz2
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MODULES = lang/python
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BUILD_DEPENDS = devel/pygame \
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games/pygame_sdl2 \
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lang/cython
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RUN_DEPENDS = devel/pygame \
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RUN_DEPENDS = games/pygame_sdl2 \
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x11/gnome/zenity
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# XXX enable fribidi support
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@ -35,6 +35,8 @@ LIB_DEPENDS = graphics/ffmpeg \
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MAKE_ENV = RENPY_DEPS_INSTALL=/usr::${LOCALBASE}::${X11BASE}
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CFLAGS += -I/usr/X11R6/include
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NO_TEST = Yes
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WRKSRC = ${WRKDIST}/module
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@ -45,9 +47,10 @@ MODPY_ADJ_FILES = ../renpy.py
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pre-install:
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${INSTALL_DATA_DIR} ${PREFIX}/share/renpy
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cd ${WRKDIST} && \
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cp -r launcher renpy templates the_question tutorial LICENSE.txt \
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cp -r launcher renpy the_question tutorial LICENSE.txt \
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${PREFIX}/share/renpy
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${INSTALL_SCRIPT} ${WRKDIST}/renpy.py ${PREFIX}/share/renpy
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${SUBST_PROGRAM} ${FILESDIR}/renpy ${PREFIX}/bin/renpy
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${SUBST_PROGRAM} ${FILESDIR}/renpyify ${PREFIX}/bin/renpyify
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.include <bsd.port.mk>
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@ -1,2 +1,2 @@
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SHA256 (renpy-6.17.7-source.tar.bz2) = /vAd6eSCtz2dQJ3npDutpt0+KgVJuZ3UhzBjcRkO0Dg=
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SIZE (renpy-6.17.7-source.tar.bz2) = 17932988
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SHA256 (renpy-7.3.5-source.tar.bz2) = hNf0a1S5IEv0cs1TMgE4D/LIZpt5Z7LJjEuvvRwr2ao=
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SIZE (renpy-7.3.5-source.tar.bz2) = 68211972
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@ -1,3 +1,3 @@
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#!/bin/sh
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cd ${TRUEPREFIX}/share/renpy/ && ${MODPY_BIN} ./renpy.py "$@"
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cd ${TRUEPREFIX}/share/renpy && ${MODPY_BIN} ./renpy.py "$@"
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@ -0,0 +1,24 @@
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#!/bin/ksh
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game=`pwd | xargs basename | sed -e 's,_, ,g' | cut -d - -f 1`
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pyname=`ls -1 *.py | head -n 1`
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printf "Ren'Py-ify $game..."
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if [ ! -f $pyname ] ; then
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echo "Could not find game script!"
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echo "Make sure you are in the game directory, then run renpyify again."
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exit 1
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fi
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if [ ! -d renpy ] ; then
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echo "Could not find renpy directory."
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echo "Make sure you are in the game directory, then run renpyify again."
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exit 1
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fi
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mv renpy renpy-orig
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cp -R ${TRUEPREFIX}/share/renpy/renpy renpy
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echo " done!"
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printf "Run \"python2 $pyname\" to play.\n"
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@ -1,14 +0,0 @@
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$OpenBSD: patch-module_core_c,v 1.1 2018/04/01 09:30:18 landry Exp $
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Fix build with pygame 1.9.3
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Index: module/core.c
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--- module/core.c.orig
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+++ module/core.c
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@@ -1,5 +1,6 @@
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#include "renpy.h"
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#include "IMG_savepng.h"
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+#define PYGAME_H
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#include <pygame/pygame.h>
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#include <stdio.h>
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#include <math.h>
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@ -1,102 +0,0 @@
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$OpenBSD: patch-module_ffdecode_c,v 1.4 2019/02/19 23:40:49 sthen Exp $
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- Fix build with pygame 1.9.3
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- Update for newer FFmpeg API
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Index: module/ffdecode.c
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--- module/ffdecode.c.orig
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+++ module/ffdecode.c
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@@ -19,10 +19,12 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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+#define NO_PYGAME_C_API
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#include <pygame/pygame.h>
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#include <math.h>
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#include <limits.h>
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#include <libavutil/avstring.h>
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+#include <libavutil/time.h>
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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#include <libswscale/swscale.h>
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@@ -101,8 +103,8 @@ typedef struct VideoState {
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compensation */
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#ifndef HAS_RESAMPLE
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- uint8_t audio_buf1[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2] __attribute__ ((aligned (16))) ;
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- uint8_t audio_buf2[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2] __attribute__ ((aligned (16))) ;
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+ uint8_t audio_buf1[(192000 * 3) / 2] __attribute__ ((aligned (16))) ;
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+ uint8_t audio_buf2[(192000 * 3) / 2] __attribute__ ((aligned (16))) ;
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#else
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uint8_t *audio_buf1;
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#endif
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@@ -627,13 +629,13 @@ static void alloc_picture(void *opaque, PyObject *pysu
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pixel = SDL_MapRGBA(surf->format, 1, 2, 3, 4);
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if (bytes[0] == 4 && bytes[1] == 1) {
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- vp->fmt = PIX_FMT_ARGB;
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+ vp->fmt = AV_PIX_FMT_ARGB;
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} else if (bytes[0] == 4 && bytes[1] == 3) {
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- vp->fmt = PIX_FMT_ABGR;
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+ vp->fmt = AV_PIX_FMT_ABGR;
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} else if (bytes[0] == 1) {
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- vp->fmt = PIX_FMT_RGBA;
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+ vp->fmt = AV_PIX_FMT_RGBA;
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} else {
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- vp->fmt = PIX_FMT_BGRA;
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+ vp->fmt = AV_PIX_FMT_BGRA;
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}
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pixel = SDL_MapRGBA(surf->format, 0, 0, 0, 255);
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@@ -756,7 +758,7 @@ static int video_thread(void *arg)
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double pts;
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for(;;) {
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- frame = avcodec_alloc_frame();
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+ frame = av_frame_alloc();
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while (is->paused && !is->videoq.abort_request) {
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SDL_Delay(2);
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@@ -816,10 +818,10 @@ static int audio_decode_frame(VideoState *is, double *
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int resample_changed, audio_resample;
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if (!is->frame) {
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- if (!(is->frame = avcodec_alloc_frame()))
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+ if (!(is->frame = av_frame_alloc()))
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return AVERROR(ENOMEM);
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} else
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- avcodec_get_frame_defaults(is->frame);
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+ av_frame_unref(is->frame);
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if (flush_complete)
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break;
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@@ -836,7 +838,7 @@ static int audio_decode_frame(VideoState *is, double *
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if (!got_frame) {
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/* stop sending empty packets if the decoder is finished */
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- if (!pkt_temp->data && dec->codec->capabilities & CODEC_CAP_DELAY)
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+ if (!pkt_temp->data && dec->codec->capabilities & AV_CODEC_CAP_DELAY)
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flush_complete = 1;
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continue;
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}
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@@ -1231,9 +1233,9 @@ static int stream_component_open(VideoState *is, int s
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/* prepare audio output */
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if (enc->codec_type == AVMEDIA_TYPE_AUDIO) {
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if (enc->channels > 0) {
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- enc->request_channels = FFMIN(2, enc->channels);
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+ enc->request_channel_layout = av_get_default_channel_layout(FFMIN(2, enc->channels));
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} else {
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- enc->request_channels = 2;
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+ enc->request_channel_layout = av_get_default_channel_layout(2);
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}
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}
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@@ -1242,7 +1244,7 @@ static int stream_component_open(VideoState *is, int s
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enc->debug = debug;
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enc->workaround_bugs = workaround_bugs;
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enc->idct_algo= idct;
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- if(fast) enc->flags2 |= CODEC_FLAG2_FAST;
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+ if(fast) enc->flags2 |= AV_CODEC_FLAG2_FAST;
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enc->skip_frame= skip_frame;
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enc->skip_idct= skip_idct;
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enc->skip_loop_filter= skip_loop_filter;
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@ -1,12 +0,0 @@
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$OpenBSD: patch-module_setup_py,v 1.2 2018/04/01 09:30:18 landry Exp $
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Index: module/setup.py
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--- module/setup.py.orig
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+++ module/setup.py
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@@ -72,6 +72,7 @@ include("libavformat/avformat.h")
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include("libavcodec/avcodec.h")
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include("libswscale/swscale.h")
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include("GL/glew.h")
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+include("GL/glu.h")
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library("SDL")
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library("png")
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@ -1,15 +0,0 @@
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$OpenBSD: patch-module_subpixel_c,v 1.1 2018/04/01 09:30:18 landry Exp $
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Fix build with pygame 1.9.3
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Index: module/subpixel.c
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--- module/subpixel.c.orig
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+++ module/subpixel.c
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@@ -7,6 +7,7 @@
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*/
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#include "renpy.h"
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+#define NO_PYGAME_C_API
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#include <pygame/pygame.h>
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#include <stdio.h>
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#include <math.h>
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File diff suppressed because it is too large
Load Diff
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$OpenBSD: README,v 1.1 2020/03/12 17:47:08 bcallah Exp $
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+-----------------------------------------------------------------------
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| Running ${PKGSTEM} on OpenBSD
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+-----------------------------------------------------------------------
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Ren'Py
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======
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If you cannot get a game to work, try running the `renpyify` script in
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the game's main directory (the one with the renpy/ subdirectory in it).
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