use a larger audio buffer.

ok pvalchev
This commit is contained in:
jakemsr 2009-01-25 01:30:16 +00:00
parent 99623fb833
commit 1846e07147
2 changed files with 14 additions and 1 deletions

View File

@ -1,4 +1,4 @@
# $OpenBSD: Makefile,v 1.15 2007/09/15 18:01:01 simon Exp $ # $OpenBSD: Makefile,v 1.16 2009/01/25 01:30:16 jakemsr Exp $
COMMENT= graphically improved game of yore COMMENT= graphically improved game of yore
@ -7,6 +7,7 @@ DATAVERSION= 1.5
SOUNDVERSION= 1.0 SOUNDVERSION= 1.0
MUSICVERSION= 1.0 MUSICVERSION= 1.0
DISTNAME= heroes-${VERSION} DISTNAME= heroes-${VERSION}
PKGNAME= ${DISTNAME}p0
CATEGORIES= games x11 CATEGORIES= games x11
DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \ DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \

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@ -0,0 +1,12 @@
$OpenBSD: patch-src_media_sdl_mixer_strack_c,v 1.1 2009/01/25 01:30:17 jakemsr Exp $
--- src/media/sdl_mixer/strack.c.orig Sat Jan 24 05:05:16 2009
+++ src/media/sdl_mixer/strack.c Sat Jan 24 05:07:20 2009
@@ -80,7 +80,7 @@ init_sound_engine (void)
if (!audio_buffers)
/* Use small values for audio buffer to reduce the duration between
the moment where a sample is mixed and the moment where it is heard. */
- audio_buffers = (hqmix ? 2048 : 1024);
+ audio_buffers = (hqmix ? 2048 : 1024) * 2;
init_SDL ();
/* Open the audio device */