use a larger audio buffer.
ok pvalchev
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parent
99623fb833
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.15 2007/09/15 18:01:01 simon Exp $
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# $OpenBSD: Makefile,v 1.16 2009/01/25 01:30:16 jakemsr Exp $
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COMMENT= graphically improved game of yore
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COMMENT= graphically improved game of yore
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@ -7,6 +7,7 @@ DATAVERSION= 1.5
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SOUNDVERSION= 1.0
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SOUNDVERSION= 1.0
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MUSICVERSION= 1.0
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MUSICVERSION= 1.0
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DISTNAME= heroes-${VERSION}
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DISTNAME= heroes-${VERSION}
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PKGNAME= ${DISTNAME}p0
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CATEGORIES= games x11
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CATEGORIES= games x11
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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12
games/heroes/patches/patch-src_media_sdl_mixer_strack_c
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12
games/heroes/patches/patch-src_media_sdl_mixer_strack_c
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@ -0,0 +1,12 @@
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$OpenBSD: patch-src_media_sdl_mixer_strack_c,v 1.1 2009/01/25 01:30:17 jakemsr Exp $
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--- src/media/sdl_mixer/strack.c.orig Sat Jan 24 05:05:16 2009
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+++ src/media/sdl_mixer/strack.c Sat Jan 24 05:07:20 2009
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@@ -80,7 +80,7 @@ init_sound_engine (void)
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if (!audio_buffers)
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/* Use small values for audio buffer to reduce the duration between
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the moment where a sample is mixed and the moment where it is heard. */
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- audio_buffers = (hqmix ? 2048 : 1024);
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+ audio_buffers = (hqmix ? 2048 : 1024) * 2;
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init_SDL ();
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/* Open the audio device */
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