Remove RCS keywords from patch, noticed by espie@

This commit is contained in:
pascal 2014-07-12 22:01:20 +00:00
parent 15cf9afe0d
commit 0b35027c88
2 changed files with 51 additions and 57 deletions

View File

@ -1,4 +1,4 @@
# $OpenBSD: Makefile,v 1.11 2013/11/29 13:21:09 pascal Exp $ # $OpenBSD: Makefile,v 1.12 2014/07/12 22:01:20 pascal Exp $
COMMENT = kart racing game with OSS mascots COMMENT = kart racing game with OSS mascots
@ -45,4 +45,7 @@ WRKDIST = ${WRKDIR}/SuperTuxKart-${V}
NO_TEST = Yes NO_TEST = Yes
post-extract:
perl -pi -e 's/\$$Date: 2014/07/12 22:01:20 ${WRKSRC}/lib/irrlicht/source/Irrlicht/glext.h
.include <bsd.port.mk> .include <bsd.port.mk>

View File

@ -1,6 +1,6 @@
$OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 pascal Exp $ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.2 2014/07/12 22:01:20 pascal Exp $
--- lib/irrlicht/source/Irrlicht/glext.h.orig Sat Jul 12 22:46:01 2014 --- lib/irrlicht/source/Irrlicht/glext.h.orig Sat Jul 12 23:53:00 2014
+++ lib/irrlicht/source/Irrlicht/glext.h Sat Jul 12 22:46:27 2014 +++ lib/irrlicht/source/Irrlicht/glext.h Sat Jul 12 23:55:51 2014
@@ -1,13 +1,13 @@ @@ -1,13 +1,13 @@
#ifndef __glext_h_ #ifndef __glext_h_
-#define __glext_h_ -#define __glext_h_
@ -31,25 +31,16 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
@@ -27,15 +27,19 @@ extern "C" { @@ -28,14 +28,11 @@ extern "C" {
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/ */
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 1.1 $ on $Date: 2014/07/12 21:00:41 $
+*/
-/* Header file version number, required by OpenGL ABI for Linux */ -/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated $Date: 2014/07/12 21:00:41 $ */ -/* glext.h last updated 2011-08-08 00:34:29 -0700 (Mon, 08 Aug 2011) $ */
-/* Current version at http://www.opengl.org/registry/ */ -/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 72 -#define GL_GLEXT_VERSION 72
-/* Function declaration macros - to move into glplatform.h */ -/* Function declaration macros - to move into glplatform.h */
-
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN +#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 #define WIN32_LEAN_AND_MEAN 1
@ -57,7 +48,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#include <windows.h> #include <windows.h>
#endif #endif
@@ -49,9 +53,20 @@ extern "C" { @@ -49,9 +46,20 @@ extern "C" {
#define GLAPI extern #define GLAPI extern
#endif #endif
@ -79,7 +70,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
@@ -88,98 +103,25 @@ extern "C" { @@ -88,98 +96,25 @@ extern "C" {
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@ -189,7 +180,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_TEXTURE0 0x84C0 #define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1 #define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2 #define GL_TEXTURE2 0x84C2
@@ -239,9 +181,6 @@ extern "C" { @@ -239,9 +174,6 @@ extern "C" {
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_BORDER 0x812D
@ -199,7 +190,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
@@ -279,9 +218,104 @@ extern "C" { @@ -279,9 +211,104 @@ extern "C" {
#define GL_PREVIOUS 0x8578 #define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF #define GL_DOT3_RGBA 0x86AF
@ -304,7 +295,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_ALPHA 0x80CA
@@ -298,9 +332,6 @@ extern "C" { @@ -298,9 +325,6 @@ extern "C" {
#define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_FUNC 0x884D
@ -314,7 +305,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
@@ -324,9 +355,118 @@ extern "C" { @@ -324,9 +348,118 @@ extern "C" {
#define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_COMPARE_R_TO_TEXTURE 0x884E
@ -433,7 +424,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_COUNTER_BITS 0x8864
@@ -354,9 +494,7 @@ extern "C" { @@ -354,9 +487,7 @@ extern "C" {
#define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914 #define GL_SAMPLES_PASSED 0x8914
@ -444,7 +435,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
@@ -378,11 +516,52 @@ extern "C" { @@ -378,11 +509,52 @@ extern "C" {
#define GL_SRC1_RGB 0x8581 #define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582 #define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_ALPHA 0x8588
@ -498,7 +489,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
@@ -463,16 +642,202 @@ extern "C" { @@ -463,16 +635,202 @@ extern "C" {
#define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
@ -704,7 +695,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
@@ -489,9 +854,6 @@ extern "C" { @@ -489,9 +847,6 @@ extern "C" {
#define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
@ -714,7 +705,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE8_ALPHA8 0x8C45
@@ -499,9 +861,25 @@ extern "C" { @@ -499,9 +854,25 @@ extern "C" {
#define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
@ -740,7 +731,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE1 0x3001
@@ -516,11 +894,9 @@ extern "C" { @@ -516,11 +887,9 @@ extern "C" {
#define GL_MINOR_VERSION 0x821C #define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D #define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAGS 0x821E
@ -753,7 +744,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_RGBA32F 0x8814 #define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815 #define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A #define GL_RGBA16F 0x881A
@@ -604,1072 +980,9 @@ extern "C" { @@ -604,1072 +973,9 @@ extern "C" {
#define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_OFFSET 0x9121
@ -1826,7 +1817,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
@@ -1694,7 +1007,7 @@ extern "C" { @@ -1694,7 +1000,7 @@ extern "C" {
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6
@ -1835,7 +1826,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER 0x8CA9
@@ -1747,74 +1060,21 @@ extern "C" { @@ -1747,74 +1053,21 @@ extern "C" {
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLES 0x8D57
@ -1910,7 +1901,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_RG 0x8227 #define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228 #define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229 #define GL_R8 0x8229
@@ -1837,25 +1097,222 @@ extern "C" { @@ -1837,25 +1090,222 @@ extern "C" {
#define GL_RG16UI 0x823A #define GL_RG16UI 0x823A
#define GL_RG32I 0x823B #define GL_RG32I 0x823B
#define GL_RG32UI 0x823C #define GL_RG32UI 0x823C
@ -2139,7 +2130,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
@@ -1874,45 +1331,106 @@ extern "C" { @@ -1874,45 +1324,106 @@ extern "C" {
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
@ -2273,7 +2264,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112 #define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_CONDITION 0x9113
@@ -1926,11 +1444,8 @@ extern "C" { @@ -1926,11 +1437,8 @@ extern "C" {
#define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C #define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D #define GL_WAIT_FAILED 0x911D
@ -2286,7 +2277,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_MASK_VALUE 0x8E52
@@ -1952,111 +1467,207 @@ extern "C" { @@ -1952,111 +1460,207 @@ extern "C" {
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_INTEGER_SAMPLES 0x9110
@ -2573,7 +2564,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_VEC4 0x8FFE
@@ -2069,9 +1680,6 @@ extern "C" { @@ -2069,9 +1673,6 @@ extern "C" {
#define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_MAT4x3 0x8F4E
@ -2583,7 +2574,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
@@ -2081,11 +1689,6 @@ extern "C" { @@ -2081,11 +1682,6 @@ extern "C" {
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
@ -2595,7 +2586,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_PATCHES 0x000E #define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_VERTICES 0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
@@ -2095,14 +1698,9 @@ extern "C" { @@ -2095,14 +1691,9 @@ extern "C" {
#define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_TESS_GEN_POINT_MODE 0x8E79
@ -2610,7 +2601,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
@@ -2123,27 +1721,109 @@ extern "C" { @@ -2123,27 +1714,109 @@ extern "C" {
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TESS_CONTROL_SHADER 0x8E88
@ -2734,7 +2725,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_FIXED 0x140C #define GL_FIXED 0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
@@ -2154,20 +1834,16 @@ extern "C" { @@ -2154,20 +1827,16 @@ extern "C" {
#define GL_MEDIUM_INT 0x8DF4 #define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5 #define GL_HIGH_INT 0x8DF5
#define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_COMPILER 0x8DFA
@ -2757,7 +2748,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_GEOMETRY_SHADER_BIT 0x00000004
@@ -2177,97 +1853,194 @@ extern "C" { @@ -2177,97 +1846,194 @@ extern "C" {
#define GL_PROGRAM_SEPARABLE 0x8258 #define GL_PROGRAM_SEPARABLE 0x8258
#define GL_ACTIVE_PROGRAM 0x8259 #define GL_ACTIVE_PROGRAM 0x8259
#define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_PROGRAM_PIPELINE_BINDING 0x825A
@ -3035,7 +3026,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
@@ -2276,20 +2049,8 @@ extern "C" { @@ -2276,20 +2042,8 @@ extern "C" {
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
@ -3056,7 +3047,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
@@ -2319,9 +2080,6 @@ extern "C" { @@ -2319,9 +2073,6 @@ extern "C" {
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
@ -3066,7 +3057,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_UNIFORM_BARRIER_BIT 0x00000004
@@ -2386,1494 +2144,3084 @@ extern "C" { @@ -2386,1494 +2137,3084 @@ extern "C" {
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
@ -7406,7 +7397,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
@@ -3882,9 +5230,20 @@ extern "C" { @@ -3882,9 +5223,20 @@ extern "C" {
#define GL_DU8DV8_ATI 0x877A #define GL_DU8DV8_ATI 0x877A
#define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_BUMP_TARGET_ATI 0x877C #define GL_BUMP_TARGET_ATI 0x877C
@ -7427,7 +7418,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921 #define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922 #define GL_REG_1_ATI 0x8922
@@ -3989,9 +5348,63 @@ extern "C" { @@ -3989,9 +5341,63 @@ extern "C" {
#define GL_COMP_BIT_ATI 0x00000002 #define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004 #define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008 #define GL_BIAS_BIT_ATI 0x00000008
@ -7491,7 +7482,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
@@ -4001,9 +5414,64 @@ extern "C" { @@ -4001,9 +5407,64 @@ extern "C" {
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
@ -7556,7 +7547,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_STATIC_ATI 0x8760 #define GL_STATIC_ATI 0x8760
#define GL_DYNAMIC_ATI 0x8761 #define GL_DYNAMIC_ATI 0x8761
#define GL_PRESERVE_ATI 0x8762 #define GL_PRESERVE_ATI 0x8762
@@ -4012,122 +5480,48 @@ extern "C" { @@ -4012,122 +5473,48 @@ extern "C" {
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
@ -7716,7 +7707,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876C
#define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876D
@@ -4138,291 +5532,1014 @@ extern "C" { @@ -4138,291 +5525,1014 @@ extern "C" {
#define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8772
#define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8773
#define GL_VERTEX_SOURCE_ATI 0x8774 #define GL_VERTEX_SOURCE_ATI 0x8774
@ -8960,7 +8951,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
@@ -4474,134 +6591,91 @@ extern "C" { @@ -4474,134 +6584,91 @@ extern "C" {
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
@ -9162,7 +9153,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
@@ -4627,481 +6701,369 @@ extern "C" { @@ -4627,481 +6694,369 @@ extern "C" {
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
@ -9961,7 +9952,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
@@ -5157,2765 +7119,327 @@ extern "C" { @@ -5157,2765 +7112,327 @@ extern "C" {
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
@ -13006,7 +12997,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
@@ -7923,259 +7447,507 @@ GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, co @@ -7923,259 +7440,507 @@ GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, co
GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
@ -13724,7 +13715,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);
@@ -8183,717 +7955,204 @@ GLAPI void APIENTRY glImageTransformParameterivHP (GLe @@ -8183,717 +7948,204 @@ GLAPI void APIENTRY glImageTransformParameterivHP (GLe
GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);
@ -14594,7 +14585,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
@@ -8919,871 +8178,613 @@ GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint @@ -8919,871 +8171,613 @@ GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint
GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
@ -15998,7 +15989,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
@@ -9831,343 +8832,1193 @@ GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index @@ -9831,343 +8825,1193 @@ GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index
GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
@ -17460,7 +17451,7 @@ $OpenBSD: patch-lib_irrlicht_source_Irrlicht_glext_h,v 1.1 2014/07/12 21:00:41 p
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
@@ -10189,1297 +10040,1010 @@ GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint inde @@ -10189,1297 +10033,1010 @@ GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint inde
GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);