Initial import of PrBoom-2.2.3
--- PrBoom is a modified version of ID Software's classic game Doom. It runs on several platforms (including Win32 and Unixes) and features many additions to the original game. It also supports multiplayer games. WWW: http://prboom.sourceforge.net/ pvalchev@ OK
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games/prboom/Makefile
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games/prboom/Makefile
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# $OpenBSD: Makefile,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
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COMMENT= "enhanced clone of Id Software's Doom game; multiplayer"
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DISTNAME= prboom-2.2.3
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CATEGORIES= games x11
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=prboom/}
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HOMEPAGE= http://prboom.sourceforge.net/
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MAINTAINER= Jolan Luff <jolan@cryptonomicon.org>
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# GPL
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PERMIT_PACKAGE_CDROM= Yes
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PERMIT_PACKAGE_FTP= Yes
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PERMIT_DISTFILES_CDROM= Yes
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PERMIT_DISTFILES_FTP= Yes
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LIB_DEPENDS= SDL.::devel/sdl \
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SDL_net.::devel/sdl-net \
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SDL_mixer.::devel/sdl-mixer
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USE_X11= Yes
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CONFIGURE_STYLE= gnu
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.include <bsd.port.mk>
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games/prboom/distinfo
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games/prboom/distinfo
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MD5 (prboom-2.2.3.tar.gz) = 91873942bbb7f0ee476b27b6baa62159
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RMD160 (prboom-2.2.3.tar.gz) = 6b52db88015a8a2f4ada33a7dce58fe4527b8f88
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SHA1 (prboom-2.2.3.tar.gz) = 0fbabbd29bc690439825fadf72b973de2a903a75
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15
games/prboom/patches/patch-configure
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games/prboom/patches/patch-configure
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$OpenBSD: patch-configure,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
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--- configure.orig Sat Jul 27 13:48:21 2002
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+++ configure Sun Nov 24 23:53:28 2002
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@@ -922,9 +922,9 @@ fi
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if test "x$prefix" != xNONE; then
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- DOOMWADDIR="$prefix/share/games/doom"
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+ DOOMWADDIR="$prefix/share/prboom"
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else
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- DOOMWADDIR="$ac_default_prefix/share/games/doom"
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+ DOOMWADDIR="$ac_default_prefix/share/prboom"
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fi
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cat >> confdefs.h <<EOF
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#define DOOMWADDIR "$DOOMWADDIR"
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games/prboom/patches/patch-data_Makefile_in
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games/prboom/patches/patch-data_Makefile_in
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$OpenBSD: patch-data_Makefile_in,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
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--- data/Makefile.in.orig Sat Jul 27 13:49:11 2002
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+++ data/Makefile.in Sun Nov 24 23:51:00 2002
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@@ -91,7 +91,7 @@ SDL_LIBS = @SDL_LIBS@
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VERSION = @VERSION@
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ac_aux_dir = @ac_aux_dir@
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-waddir = $(datadir)/games/doom
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+waddir = $(datadir)/prboom
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wad_DATA = prboom.wad
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EXTRA_DIST = prboom.wad
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mkinstalldirs = $(SHELL) $(top_srcdir)/autotools/mkinstalldirs
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games/prboom/patches/patch-src_Makefile_in
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games/prboom/patches/patch-src_Makefile_in
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$OpenBSD: patch-src_Makefile_in,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
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--- src/Makefile.in.orig Sat Jul 27 13:49:13 2002
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+++ src/Makefile.in Sun Nov 24 23:51:59 2002
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@@ -97,7 +97,7 @@ EXTRA_SUBDIRS = Posix SDL
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SUBDIRS = SDL POSIX
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-gamesdir = $(prefix)/games
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+gamesdir = $(prefix)/bin
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EXTRA_PROGRAMS = prboom-game-server
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games_PROGRAMS = prboom @BUILD_SERVER@
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games/prboom/pkg/DESCR
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games/prboom/pkg/DESCR
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PrBoom is a modified version of ID Software's classic game Doom. It
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runs on several platforms (including Win32 and Unixes) and features
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many additions to the original game. It also supports multiplayer
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games.
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You will need an IWAD for PrBoom to be fully functional. An IWAD is
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the main data file containing the graphics and levels for Doom. If
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you have a copy of one of the original Doom games, simply copy your
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Doom, Doom 2, Ultimate Doom, or Final Doom IWAD (doom.wad, doom2.wad,
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tnt.wad, and plutonia.wad respectively) to ${PREFIX}/share/prboom/.
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If you do not possess any of those, you can use the shareware IWAD
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which is available at:
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ftp://ftp.idsoftware.com/idstuff/doom/doom-1.8.wad.gz
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If you wish to be able to play the Doom background music, simply
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install any FLAVOR of the audio/timidity port.
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WWW: ${HOMEPAGE}
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games/prboom/pkg/PLIST
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games/prboom/pkg/PLIST
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@comment $OpenBSD: PLIST,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
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bin/prboom
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bin/prboom-game-server
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man/man5/boom.cfg.5
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man/man6/prboom-game-server.6
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man/man6/prboom.6
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share/doc/prboom/AUTHORS
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share/doc/prboom/COPYING
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share/doc/prboom/MBF.txt
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share/doc/prboom/MBFFAQ.txt
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share/doc/prboom/NEWS
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share/doc/prboom/README
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share/doc/prboom/README.compat
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share/doc/prboom/README.demos
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share/doc/prboom/boom.txt
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share/prboom/prboom.wad
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@dirrm share/prboom
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@dirrm share/doc/prboom
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