Initial import of PrBoom-2.2.3

---
PrBoom is a modified version of ID Software's classic game Doom.  It
runs on several platforms (including Win32 and Unixes) and features
many additions to the original game.  It also supports multiplayer
games.

WWW: http://prboom.sourceforge.net/

pvalchev@ OK
This commit is contained in:
sturm 2002-11-26 08:56:53 +00:00
parent bcac27a1f2
commit 0a2de08612
7 changed files with 105 additions and 0 deletions

26
games/prboom/Makefile Normal file
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# $OpenBSD: Makefile,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
COMMENT= "enhanced clone of Id Software's Doom game; multiplayer"
DISTNAME= prboom-2.2.3
CATEGORIES= games x11
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=prboom/}
HOMEPAGE= http://prboom.sourceforge.net/
MAINTAINER= Jolan Luff <jolan@cryptonomicon.org>
# GPL
PERMIT_PACKAGE_CDROM= Yes
PERMIT_PACKAGE_FTP= Yes
PERMIT_DISTFILES_CDROM= Yes
PERMIT_DISTFILES_FTP= Yes
LIB_DEPENDS= SDL.::devel/sdl \
SDL_net.::devel/sdl-net \
SDL_mixer.::devel/sdl-mixer
USE_X11= Yes
CONFIGURE_STYLE= gnu
.include <bsd.port.mk>

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games/prboom/distinfo Normal file
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MD5 (prboom-2.2.3.tar.gz) = 91873942bbb7f0ee476b27b6baa62159
RMD160 (prboom-2.2.3.tar.gz) = 6b52db88015a8a2f4ada33a7dce58fe4527b8f88
SHA1 (prboom-2.2.3.tar.gz) = 0fbabbd29bc690439825fadf72b973de2a903a75

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$OpenBSD: patch-configure,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
--- configure.orig Sat Jul 27 13:48:21 2002
+++ configure Sun Nov 24 23:53:28 2002
@@ -922,9 +922,9 @@ fi
if test "x$prefix" != xNONE; then
- DOOMWADDIR="$prefix/share/games/doom"
+ DOOMWADDIR="$prefix/share/prboom"
else
- DOOMWADDIR="$ac_default_prefix/share/games/doom"
+ DOOMWADDIR="$ac_default_prefix/share/prboom"
fi
cat >> confdefs.h <<EOF
#define DOOMWADDIR "$DOOMWADDIR"

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$OpenBSD: patch-data_Makefile_in,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
--- data/Makefile.in.orig Sat Jul 27 13:49:11 2002
+++ data/Makefile.in Sun Nov 24 23:51:00 2002
@@ -91,7 +91,7 @@ SDL_LIBS = @SDL_LIBS@
VERSION = @VERSION@
ac_aux_dir = @ac_aux_dir@
-waddir = $(datadir)/games/doom
+waddir = $(datadir)/prboom
wad_DATA = prboom.wad
EXTRA_DIST = prboom.wad
mkinstalldirs = $(SHELL) $(top_srcdir)/autotools/mkinstalldirs

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$OpenBSD: patch-src_Makefile_in,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
--- src/Makefile.in.orig Sat Jul 27 13:49:13 2002
+++ src/Makefile.in Sun Nov 24 23:51:59 2002
@@ -97,7 +97,7 @@ EXTRA_SUBDIRS = Posix SDL
SUBDIRS = SDL POSIX
-gamesdir = $(prefix)/games
+gamesdir = $(prefix)/bin
EXTRA_PROGRAMS = prboom-game-server
games_PROGRAMS = prboom @BUILD_SERVER@

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games/prboom/pkg/DESCR Normal file
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PrBoom is a modified version of ID Software's classic game Doom. It
runs on several platforms (including Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.
You will need an IWAD for PrBoom to be fully functional. An IWAD is
the main data file containing the graphics and levels for Doom. If
you have a copy of one of the original Doom games, simply copy your
Doom, Doom 2, Ultimate Doom, or Final Doom IWAD (doom.wad, doom2.wad,
tnt.wad, and plutonia.wad respectively) to ${PREFIX}/share/prboom/.
If you do not possess any of those, you can use the shareware IWAD
which is available at:
ftp://ftp.idsoftware.com/idstuff/doom/doom-1.8.wad.gz
If you wish to be able to play the Doom background music, simply
install any FLAVOR of the audio/timidity port.
WWW: ${HOMEPAGE}

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games/prboom/pkg/PLIST Normal file
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@comment $OpenBSD: PLIST,v 1.1.1.1 2002/11/26 08:56:53 sturm Exp $
bin/prboom
bin/prboom-game-server
man/man5/boom.cfg.5
man/man6/prboom-game-server.6
man/man6/prboom.6
share/doc/prboom/AUTHORS
share/doc/prboom/COPYING
share/doc/prboom/MBF.txt
share/doc/prboom/MBFFAQ.txt
share/doc/prboom/NEWS
share/doc/prboom/README
share/doc/prboom/README.compat
share/doc/prboom/README.demos
share/doc/prboom/boom.txt
share/prboom/prboom.wad
@dirrm share/prboom
@dirrm share/doc/prboom