Tweak display slightly so that the last map displayed when game is lost
stays displayed. Gives a better idea how close to the goal you were...
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parent
38dc3b02bf
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01f1088866
18
games/xkobo/patches/patch-keepmap1
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18
games/xkobo/patches/patch-keepmap1
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@ -0,0 +1,18 @@
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--- xkobo.C.orig Mon Mar 13 01:30:33 2000
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+++ xkobo.C Mon Mar 13 01:31:58 2000
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@@ -33,6 +33,7 @@
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#include "xkobo.h"
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#include "config.h"
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#include "tiff.h"
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+#include "radar.h"
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#include "screen.h"
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#include "manage.h"
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#include "score.h"
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@@ -228,6 +229,7 @@
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rand_num.init();
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manage.init();
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+ radar.prepare();
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memset(&sig_act, 0, sizeof(sig_act));
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sig_act.sa_handler = sig_handle;
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10
games/xkobo/patches/patch-keepmap2
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10
games/xkobo/patches/patch-keepmap2
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@ -0,0 +1,10 @@
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--- screen.C.orig Wed Mar 13 17:34:38 1996
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+++ screen.C Mon Mar 13 01:46:23 2000
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@@ -103,7 +103,6 @@
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wchip.string_back(85+pos, 205+pos, "'q' to quit");
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wchip.set_position(0, 0);
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map.init();
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- radar.prepare();
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}
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void _screen::init_scene(int sc)
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