Tweak display slightly so that the last map displayed when game is lost

stays displayed.
Gives a better idea how close to the goal you were...
This commit is contained in:
espie 2000-03-13 01:01:57 +00:00
parent 38dc3b02bf
commit 01f1088866
2 changed files with 28 additions and 0 deletions

View File

@ -0,0 +1,18 @@
--- xkobo.C.orig Mon Mar 13 01:30:33 2000
+++ xkobo.C Mon Mar 13 01:31:58 2000
@@ -33,6 +33,7 @@
#include "xkobo.h"
#include "config.h"
#include "tiff.h"
+#include "radar.h"
#include "screen.h"
#include "manage.h"
#include "score.h"
@@ -228,6 +229,7 @@
rand_num.init();
manage.init();
+ radar.prepare();
memset(&sig_act, 0, sizeof(sig_act));
sig_act.sa_handler = sig_handle;

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@ -0,0 +1,10 @@
--- screen.C.orig Wed Mar 13 17:34:38 1996
+++ screen.C Mon Mar 13 01:46:23 2000
@@ -103,7 +103,6 @@
wchip.string_back(85+pos, 205+pos, "'q' to quit");
wchip.set_position(0, 0);
map.init();
- radar.prepare();
}
void _screen::init_scene(int sc)