dungeon-crawl: fix narrowing conversion error on archs where char is
unsigned by default (ppc, arm). Tested on macppc where it fixes the build with gcc-8. OK phessler@
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.12 2018/11/25 21:06:38 naddy Exp $
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# $OpenBSD: Makefile,v 1.13 2019/04/16 16:09:45 cwen Exp $
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COMMENT= dungeon crawl
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CATEGORIES= games
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@ -9,7 +9,7 @@ DISTNAME= dc400b26-src
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EXTRACT_SUFX= .tbz2
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V= 4.0.0b26
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PKGNAME= dungeon-crawl-$V
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REVISION = 4
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REVISION = 5
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BUILD_DEPENDS+= archivers/bzip2
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18
games/dungeon-crawl/patches/patch-source_direct_cc
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18
games/dungeon-crawl/patches/patch-source_direct_cc
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@ -0,0 +1,18 @@
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$OpenBSD: patch-source_direct_cc,v 1.1 2019/04/16 16:09:45 cwen Exp $
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ppc, arm: fix the build where char is unsigned by default
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Index: source/direct.cc
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--- source/direct.cc.orig
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+++ source/direct.cc
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@@ -44,8 +44,8 @@
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// x and y offsets in the following order:
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// SW, S, SE, W, E, NW, N, NE
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-static const char xcomp[9] = { -1, 0, 1, -1, 0, 1, -1, 0, 1 };
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-static const char ycomp[9] = { 1, 1, 1, 0, 0, 0, -1, -1, -1 };
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+static const signed char xcomp[9] = { -1, 0, 1, -1, 0, 1, -1, 0, 1 };
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+static const signed char ycomp[9] = { 1, 1, 1, 0, 0, 0, -1, -1, -1 };
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static const char dirchars[19] = { "b1j2n3h4.5l6y7k8u9" };
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static const char DOSidiocy[10] = { "OPQKSMGHI" };
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static const char *aim_prompt = "Aim (move cursor or -/+/=, change mode with CTRL-F, select with . or >)";
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games/dungeon-crawl/patches/patch-source_mon-util_h
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25
games/dungeon-crawl/patches/patch-source_mon-util_h
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@ -0,0 +1,25 @@
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$OpenBSD: patch-source_mon-util_h,v 1.1 2019/04/16 16:09:45 cwen Exp $
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ppc, arm: fix build where char is unsigned by default
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Index: source/mon-util.h
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--- source/mon-util.h.orig
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+++ source/mon-util.h
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@@ -115,7 +115,7 @@ struct monsterentry
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unsigned short charclass PACKED; //
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- char holiness PACKED; // -1=holy,0=normal,1=undead,2=very very evil
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+ signed char holiness PACKED; // -1=holy,0=normal,1=undead,2=very very evil
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short resist_magic PACKED; // (positive is ??)
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// max damage in a turn is total of these four?
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@@ -144,7 +144,7 @@ struct monsterentry
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// 0=no zombie, 1=small zombie (z) 107, 2=_BIG_ zombie (Z) 108
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char zombie_size PACKED;
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// 0-12: see above, -1=random one of (0-7)
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- char shouts PACKED;
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+ signed char shouts PACKED;
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// AI things?
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char intel PACKED; // 0=none, 1=worst...4=best
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