8 lines
441 B
Plaintext
8 lines
441 B
Plaintext
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Qhull computes convex hulls, Delaunay triangulations, halfspace
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intersections about a point, Voronoi diagrams, furthest-site Delaunay
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triangulations, and furthest-site Voronoi diagrams. It runs in 2-d,
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3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm
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for computing the convex hull. Qhull handles roundoff errors from
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floating point arithmetic. It computes volumes, surface areas, and
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approximations to the convex hull.
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