49 lines
2.1 KiB
Plaintext
49 lines
2.1 KiB
Plaintext
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$OpenBSD: patch-file_c,v 1.1 2004/03/06 02:41:00 naddy Exp $
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--- file.c.orig 2004-03-06 01:56:25.000000000 +0100
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+++ file.c 2004-03-06 01:58:32.000000000 +0100
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@@ -139,7 +139,7 @@ void SetupStage(display, window)
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/* Construct the level filename */
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if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
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- sprintf(levelPath, "%s/level%02ld.data", str, newLevel);
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+ sprintf(levelPath, sizeof(levelPath), "%s/level%02ld.data", str, newLevel);
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else
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sprintf(levelPath, "%s/level%02ld.data", LEVEL_INSTALL_DIR, newLevel);
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@@ -177,7 +177,7 @@ int LoadSavedGame(display, window)
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static int bgrnd = 1;
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/* Save the file in home directory - construct path */
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- sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
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+ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-saveinfo", GetHomeDir());
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/* Open the save file info for reading */
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if ((saveFile = fopen(levelPath, "r+")) == NULL)
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@@ -239,7 +239,7 @@ int LoadSavedGame(display, window)
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DisplayLevelInfo(display, levelWindow, level);
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/* Load the saved file in home directory - construct path */
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- sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
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+ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-savelevel", GetHomeDir());
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/* Read in the saved level data */
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if (ReadNextLevel(display, window, levelPath, True) == False)
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@@ -283,7 +283,7 @@ int SaveCurrentGame(display, window)
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saveGame.numBullets = GetNumberBullets();
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/* Save the file in home directory - construct path */
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- sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
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+ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-saveinfo", GetHomeDir());
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/* Open the save file info for writing */
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if ((saveFile = fopen(levelPath, "w+")) == NULL)
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@@ -309,7 +309,7 @@ int SaveCurrentGame(display, window)
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WarningMessage("Cannot close save game info file.");
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/* Save the file in home directory - construct path */
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- sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
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+ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-savelevel", GetHomeDir());
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if (SaveLevelDataFile(display, levelPath) == True)
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{
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