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games/yquake2 7.01 => 7.02 OK abieber@ Port changes: - bump version - everything now lives under /usr/local/share/yquake2 this has been asked by upstream and outlined in their porting guide that was created after I started complaining that they want relative paths between the binaries: https://github.com/yquake2/yquake2/blob/master/stuff/packaging.md#where-you-should-put-the-executables - adding a new wrapper for the quake2 binary to cd into the port directory before executing it as we provide no way for a binary to get its executable directory - drop the patch that hardcoded the executable directory upstream accounted for us not supporting that feature and defaults to returning cwd (./) instead of bailing out with an error - modified the q2ded rc.d script to account for the need of changing the working directory before starting the server - note I am not providing a separate wrapper for q2ded in /usr/bin on purpose - I don't see a need for running it outside of the rc.d scripts for any reasons other than debugging and that's rare enough that people can just cd to the game folder themselves - we can drop the Makefile compilation flag diff as upstream took our patch Upstream changelog: Quake II 7.01 to 7.02: - Fix several corner cases regarding render library loading. The game should now always fall back to the OpenGL 1.4 renderer if the new OpenGL 3.2 renderer can't be initialized. Also the game aborts if no useable OpenGL implementation exists. - Refactor the search path code. This should fix several bugs with Quake II writing to the wrong directories or being unable to find some / all assets. - Reimplement portable binaries. If called with the -portable command line option Quake II saves all data (configs, savegames, screenshorts etc.) into it's systemwide installation directory and not users home directory. In contrast to the old implementation on Windows stdout.txt contains all output, the first lines are no longer missing. - vid_fullscreen set to 1 now keeps the desktops resolution. Set it to 2 to change the resolution. - Instead of a list with precalculated FOV values the video menu now shows a slider with possible values from 60 to 120. Horplus is now always enabled, set the horplus cvar to 0 to disable it. - The game is now able to hold the requested framerate (either by the vsync or the gl_maxfps cvar) with an accuracy of about +/- 1% as long as the hardware is fast enough. The framecounter was reimplemented to be much more precise. - Fix misspredictions if an original client running on Win32 connects to a Yamagi Quake II server running on Linux/i386.
2017-11-09 16:20:31 +00:00
SHA256 (quake2-7.02.tar.xz) = qe29vbXRP1abqr4DRtymPcP/pQwk3GeViDnoCuQBwN4=
SIZE (quake2-7.02.tar.xz) = 1787092