openbsd-ports/games/numptyphysics/patches/patch-Overlay_cpp

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$OpenBSD: patch-Overlay_cpp,v 1.3 2012/12/12 14:58:00 dcoppa Exp $
--- Overlay.cpp.orig Wed Dec 5 15:53:11 2012
+++ Overlay.cpp Thu Dec 6 10:33:22 2012
@@ -36,6 +36,10 @@ class OverlayBase : public Overlay (public)
: m_game(game),
m_x(x), m_y(y),
m_canvas(NULL),
+ m_orgx(0),
+ m_orgy(0),
+ m_prevx(0),
+ m_prevy(0),
m_dragging(false),
m_dragging_allowed(dragging_allowed),
m_buttonDown(false)
@@ -549,6 +553,7 @@ class NextLevelOverlay : public UiOverlay (public)
FULLSCREEN_RECT.centroid().y-120,
FULLSCREEN_RECT.centroid().x+200,
FULLSCREEN_RECT.centroid().y+80 ) ),
+ m_selectedLevel(0),
m_levelIcon(-2),
m_worker(NULL)
{
@@ -740,11 +745,11 @@ class NextLevelOverlay : public UiOverlay (public)
class EditOverlay : public IconOverlay
{
- int m_saving, m_sending;
+ int m_saving;
public:
EditOverlay( GameControl& game )
: IconOverlay(game,"edit.png"),
- m_saving(0), m_sending(0)
+ m_saving(0)
{
for ( int i=0; i<18; i++ ) {
@@ -780,9 +785,8 @@ class EditOverlay : public IconOverlay (public)
if ( m_game.m_strokeFixed ) outline( screen, 12, 0 );
if ( m_game.m_strokeSleep ) outline( screen, 13, 0 );
if ( m_game.m_strokeDecor ) outline( screen, 14, 0 );
- if ( m_sending ) outline( screen, 16, screen.makeColour((m_sending--)<<9) );
if ( m_saving ) outline( screen, 17, screen.makeColour((m_saving--)<<9) );
- if ( m_saving || m_sending ) dirty();
+ if ( m_saving ) dirty();
}
virtual bool onHotSpot( int i )
{
@@ -790,7 +794,6 @@ class EditOverlay : public IconOverlay (public)
case 12: m_game.m_strokeFixed = ! m_game.m_strokeFixed; break;
case 13: m_game.m_strokeSleep = ! m_game.m_strokeSleep; break;
case 14: m_game.m_strokeDecor = ! m_game.m_strokeDecor; break;
- case 16: if ( m_game.send() ) m_sending=10; break;
case 17: if ( m_game.save() ) m_saving=10; break;
default: if (i<NUM_BRUSHES) m_game.m_colour = i; else return false;
}