35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
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WMI is a new lightweight window manager for X11, which attempts to
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combine the best features of LarsWM, Ion , evilwm and ratpoison
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into one window manager.
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WMI is new: it is developed from scratch with C++ without any ancient
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code and design dependencies to antiquated window managers.
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WMI is lightweight: it has no build- or runtime dependencies except the
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C++ Standard Template Library (STL) and the X11 Library (XLib).
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WMI is highly customizable: it is designed with keyboard users in mind.
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Each action (e.g. resizing the frame, creating a new workspace,
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launching an app, note that WMI provides hundreds of actions) can be
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bound to a shortcut. So say good-bye to the rodent :)
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WMI is the vim among the window managers: its main user interaction is
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oriented on the two modes of the famous vi editor - command mode and
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normal mode. In WMI the command mode is called input mode and supports
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the context-sensitive execution of actions. Outside this mode, only
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actions which are bound to a shortcut can be invoked.
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WMI is flexible: it is able to arrange multiple clients in one frame in
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a maximized way, like Ion does, or to arrange them floating within
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groups of the workspace. The track behavior of larswm can be emulated
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through using two or more frames in a neighbor arrangement.
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WMI is evil: The snap to border behavior of evilwm and its fast window
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moving through mouse grabbing can be emulated with floating clients too
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(just try Alt + mouse move over floating clients).
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WMI is simple to customize: there's no need to learn Lua for
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customization of the WMI, like Ion or TrsWM does. Only simple property
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files, which are maintainable without the knowledge of yet another
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Turing-complete scripting language.
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