openbsd-ports/games/xpat2/patches/patch-src_Xpat_tmpl

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$OpenBSD: patch-src_Xpat_tmpl,v 1.1 2007/12/07 16:49:36 ajacoutot Exp $
--- src/Xpat.tmpl.orig Sun Nov 5 21:03:10 2000
+++ src/Xpat.tmpl Fri Dec 7 17:38:35 2007
@@ -40,9 +40,9 @@ XCOMM ################################################
XCOMM 1. Specify User Interface (_exactly_ one of the interfaces below)
#undef useXlib /* similar to xpat version 1.x, not all features */
-#undef useXaw /* the classic Athena based interface for xpat2 */
+#define useXaw /* the classic Athena based interface for xpat2 */
#undef useXview /* Xview / OpenLook interface */
-#define useXQt /* Qt widgets, playable, but NOT YET FINISHED */
+#undef useXQt /* Qt widgets, playable, but NOT YET FINISHED */
/* advice on Qt improvements from experienced
programmers welcome at Michael.Bischoff@gmx.net */
#undef useXm1 /* Motif based interface (first variant) */
@@ -57,12 +57,12 @@ XCOMM 3. Specify, if you want round cards (requires Xm
XCOMM 4. Specify, if you want sound (must copy the appropriate sound module).
XCOMM Doesn't harm if you don't have a sound card.
-#define USE_SOUND
+#undef USE_SOUND
XCOMM SOUNDOBJ must be one module of X-sound_*.o.
XCOMM Ignored if USE_SOUND is OFF.
XCOMM Note: The default is to copy an .au-file to /dev/audio,
XCOMM so /dev/audio must have 666 permissions */
-SOUNDOBJ = X-sound_SUN.o
+SOUNDOBJ =
SOUNDLIB =
XCOMM Uncomment this if you're using the NAS audio system:
XCOMM SOUNDOBJ = X-sound_NAS.o
@@ -113,7 +113,7 @@ XCOMM Although static linking may bloat your binary<72>s
#ifndef XPMINCLUDE
XCOMM Default for most platforms
-XPMINCLUDE = -I$(INCROOT)/X11
+XPMINCLUDE = -I!!X11BASE!!/include/X11
XCOMM Default for Solaris Visual Workshop
XCOMM XPMINCLUDE = /opt/SUNWspro/WS4.0/contrib/xpm/lib
#endif
@@ -122,7 +122,7 @@ XCOMM XPMINCLUDE = /opt/SUNWspro/WS4.0/contrib/xpm/lib
XCOMM Default for most platforms, statically linked
XCOMM XPMLIB = -$(USRLIBDIR)/libXpm.a
XCOMM Default for most platforms, dynamically linked
-XPMLIB = -L$(USRLIBDIR) -lXpm
+XPMLIB = -L$(USRLIBDIR) -L!!X11BASE!!/lib -lXpm
XCOMM Default for Solaris Visual Workshop, statically linked
XCOMM XPMLIB = /opt/SUNWspro/WS4.0/contrib/xpm/lib/libXpm.a
#endif
@@ -161,13 +161,14 @@ XCOMM ## Installation Directories
XCOMM #########################################################################
XCOMM Root directory of xpat2 installation
-XPATROOT = /usr/games/lib/xpat
+XPATROOT = $(PREFIX)/lib/xpat
XCOMM XPATROOT = /usr/local/lib/xpat
XCOMM XPATROOT = /opt/XPat2
-XPATLIBDIR = $(XPATROOT)
+XPATLIBDIR = $(LIBDIR)/xpat
APPDEFSDIR = $(LIBDIR)
-XPATMANDIR = $(XPATROOT)/man/man6
+XPATMANDIR = $(MANPATH)/man6
+MANSUFFIX = 6
XCOMM This is the name of the log-file, where solved games are stored:
SCOREFILE = /var/games/xpat.log