openbsd-ports/games/eduke32/Makefile

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2013-01-08 05:23:08 -05:00
# $OpenBSD: Makefile,v 1.3 2013/01/08 10:23:08 sthen Exp $
COMMENT = Enhanced Duke Nukem 3D engine
RDATE = 20120301
RTAG = 2394
DISTNAME = eduke32_src_${RDATE}-${RTAG}
PKGNAME = eduke32-2.0.0.${RTAG}
EXTRACT_SUFX = .tar.bz2
CATEGORIES = games x11 wip
HOMEPAGE = http://www.eduke32.com/
MAINTAINER = Ryan Freeman <ryan@slipgate.org>
# GPLv2, BUILD license and shareware data
PERMIT_PACKAGE_CDROM = "BUILD engine license is not compatible with GPLv2."
PERMIT_PACKAGE_FTP = "BUILD engine license is not compatible with GPLv2."
PERMIT_DISTFILES_CDROM ="BUILD engine license is not compatible with GPLv2."
PERMIT_DISTFILES_FTP = "BUILD engine license is not compatible with GPLv2."
BUILD_DEPENDS = archivers/unzip \
graphics/gdk-pixbuf2
.if ${MACHINE_ARCH} == "i386"
BUILD_DEPENDS += devel/nasm
.endif
WANTLIB = SDL c m pthread stdc++ SDL_mixer>=3 vorbisfile vpx
LIB_DEPENDS = audio/libvorbis \
multimedia/libvpx \
devel/sdl \
devel/sdl-mixer
RUN_DEPENDS = games/duke3ddata
2013-01-08 05:23:08 -05:00
MASTER_SITES = http://dukeworld.duke4.net/eduke32/synthesis/old/${RDATE}-${RTAG}/ \
http://dukeworld.duke4.net/eduke32/synthesis/${RDATE}-${RTAG}/
# make sure we can see compilation output, respect CC/CXX, don't strip!
MAKE_FLAGS = PRETTY_OUTPUT=0 CC="${CC}" CXX="${CXX}" DEBUGANYWAY=1
USE_GMAKE = Yes
NO_REGRESS = Yes
WRKDIST = ${WRKDIR}/eduke32_${RDATE}-${RTAG}/
post-extract:
# check for data files in correct location
@perl -pi -e "s,/usr/share/games/eduke32,${TRUEPREFIX}/share/duke3d," \
${WRKSRC}/source/astub.c
@perl -pi -e "s,/usr/share/games/eduke32,${TRUEPREFIX}/share/duke3d," \
${WRKSRC}/source/game.c
@perl -pi -e "s,./eduke32,eduke32," ${WRKSRC}/build/include/editor.h
# make plaintext files less annoying to read...
@perl -MExtUtils::Command -e dos2unix \
${WRKSRC}/tiles.cfg \
${WRKSRC}/names.h \
${WRKSRC}/GNU.TXT \
${WRKSRC}/buildlic.txt \
${WRKSRC}/samples/*.sample \
${WRKSRC}/samples/*.txt
do-install:
${INSTALL_PROGRAM} ${WRKBUILD}/eduke32 ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKBUILD}/mapster32 ${PREFIX}/bin
${INSTALL_DATA_DIR} ${PREFIX}/share/duke3d
${INSTALL_DATA_DIR} ${PREFIX}/share/doc/eduke32
${INSTALL_DATA_DIR} ${PREFIX}/share/examples/eduke32
# mapster32 help files
${INSTALL_DATA} ${WRKDIST}/m32help.hlp ${PREFIX}/share/duke3d/
${INSTALL_DATA} ${WRKDIST}/SEHELP.HLP ${PREFIX}/share/duke3d/
${INSTALL_DATA} ${WRKDIST}/STHELP.HLP ${PREFIX}/share/duke3d/
# mapster32 config and config header file
${INSTALL_DATA} ${WRKDIST}/tiles.cfg ${PREFIX}/share/duke3d/
${INSTALL_DATA} ${WRKDIST}/names.h ${PREFIX}/share/duke3d/
# eduke32/mapster32 licenses
${INSTALL_DATA} ${WRKDIST}/GNU.TXT ${PREFIX}/share/doc/eduke32/
${INSTALL_DATA} ${WRKDIST}/buildlic.txt ${PREFIX}/share/doc/eduke32/
# sample game mapping/modding data files
${INSTALL_DATA} ${WRKDIST}/samples/* ${PREFIX}/share/examples/eduke32/
.include <bsd.port.mk>