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$OpenBSD: patch-bam_lua,v 1.1 2015/12/27 17:56:22 jasper Exp $
- Don't enforce stack protector
- Don't hardcode python
- Make it possible to use wavpack as an external dependency (from Debian)
- Fix zlib external dependency (from Debian)
--- bam.lua.orig Wed May 1 13:47:39 2013
+++ bam.lua Thu May 8 16:13:57 2014
@@ -7,12 +7,12 @@ Import("other/freetype/freetype.lua")
--- Setup Config -------
config = NewConfig()
config:Add(OptCCompiler("compiler"))
-config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", "-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc"))
config:Add(OptLibrary("zlib", "zlib.h", false))
config:Add(SDL.OptFind("sdl", true))
config:Add(FreeType.OptFind("freetype", true))
+config:Add(OptLibrary("wavpack", "wavpack/wavpack.h", false))
config:Finalize("config.lua")
-- data compiler
@@ -20,7 +20,7 @@ function Script(name)
if family == "windows" then
return str_replace(name, "/", "\\")
end
- return "python " .. name
+ return "${MODPY_BIN} " .. name
end
function CHash(output, ...)
@@ -157,9 +157,6 @@ function build(settings)
settings.cc.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
settings.link.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
end
- elseif config.stackprotector.value == 1 then
- settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all")
- settings.link.flags:Add("-fstack-protector", "-fstack-protector-all")
end
end
@@ -187,7 +184,7 @@ function build(settings)
end
-- compile zlib if needed
- if config.zlib.value == 1 then
+ if config.zlib.value then
settings.link.libs:Add("z")
if config.zlib.include_path then
settings.cc.includes:Add(config.zlib.include_path)
@@ -198,8 +195,20 @@ function build(settings)
settings.cc.includes:Add("src/engine/external/zlib")
end
+ -- compile wavpack if needed
+ if config.wavpack.value then
+ settings.link.libs:Add("wavpack")
+ if config.wavpack.include_path then
+ settings.cc.includes:Add(config.wavpack.include_path .. "/include")
+ settings.link.libpath:Add(config.wavpack.include_path .. "/lib")
+ end
+ wavpack = {}
+ else
+ wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
+ settings.cc.includes:Add("src/engine/external")
+ end
+
-- build the small libraries
- wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
-- build game components