6c96bb41e7
rather large patchset improving pcemu. I therefore also decided to bump the version number from 1.01a to 1.01b, David Hedley apparently abandoned all work on pcemu anyway. The exact details of Arne's patches can be studied in the PR, it's something like 50 lines of explanation i don't want to quote in full here. In short, he submitted a number of improvements and a fix for the hard disk emulation in pcemu's BIOS. After a review, i decided to leave the patches verbatim. In addition and while i was at it, i added something i always ment to do: the option to dynamically add floppy disks (and now also hard disks) from within the .pcemurc file, so there's no need to recompile if you just wanna get access to your floppy from within pcemu. Comment it out again once you're done. PR: ports/5788 Submitted by: <arnej@math.ntnu.no> Arne Henrik Juul |
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bootstrap.shar | ||
bootstrapper.uu | ||
patch-aa | ||
patch-ab | ||
patch-ac | ||
patch-ad | ||
patch-ae | ||
patch-af | ||
patch-b1-cpule | ||
patch-b2-panic | ||
patch-c1-h | ||
patch-c2-rom8x16 | ||
patch-c3-hdemul | ||
patch-d1-dyndisks | ||
README.FreeBSD |
This is an excerpt of what you can see with the standalone "system". -- Jörg 1. This looks like PC, but where is DOS? How to get pcemu really running Pcemu is an emulator that emulates an 8086 CPU as well as a bunch of PC BIOS services, so it basically provides the functionality like an old PC/XT. Anyway, as with the XT too, the emulator requires something like an operating system to run with. Since we cannot ship MS-DOS or one of its variants along with this distribution (for legal reasons), you're now actually looking at a (sort of) "standalone operating system", just to get pcemu booted and running. All this system does is show you this introduction. You will have to replace this mini-system by a physical image of a DOS boot floppy. The "system" currently running is booted from the file /usr/local/lib/pcemu/DriveA. It pretends to be the image of a 720 KB diskette, which has been chosen as the default bootfile size. In order to obtain the image of a bootable DOS floppy, do the following: Prepare a 720 KB floppy with a DOS system as you'd like to run it later. Include all the good stuff you don't want to miss there. Don't forget to put a simple text editor there, so you can modify your configuration files later. Put a copy of the file /usr/local/lib/pcemu/C/emufs.sys onto this diskette, and include a line like device = a:\emufs.sys /usr/local/lib/pcemu/C into the config.sys file on this diskette. This will provide you with an interface to the BSD file system from within your DOS session. (It actually pretends to be a network drive.) According to David Hedley, you are also advised to include the line stacks = 9, 512 there to avoid stack overflow problems with the emulator. If you want to retain a copy of the standalone "system" you are currently looking at, move it away: # cd /usr/local/lib/pcemu; mv DriveA StandaloneA Now, make a copy of your disk by either: - under BSD, perform a # cp /dev/fd0.720 /usr/local/lib/pcemu/DriveA (the number after the fd may vary for drives other than the primary one), or - under DOS, copy the file /usr/local/lib/pcemu/C/dumpdisk.exe to your DOS system and execute it. This will dump the physical copy of either drive A or B to the file drivea in your current (DOS) working directory. You can then move this file to /usr/local/lib/pcemu/DriveA in your BSD system. Since pcemu needs to display the standard VGA font, you further need to tell your X server about the location of the font file. It has been put under /usr/local/lib/pcemu/font/ along with the necessary information for the X server. All you need to do is to tell your X server about it. This can either be done as a server default by including the directory into the FontPath section of your XF86Config file (this is for XFree86, refer to the documentation if you're using another X server). Alternatively, you can run the command $ xset fp+ /usr/local/lib/pcemu/font when X11 is running to instruct your X server to append this directory to the font path. Should you wish to run pcemu across the network, remember that the fonts must be physically available at the server side, or you need to provide an X11 font server (xfs). Refer to the X11 documentation on how to setup this. That's all, now you should be able to run pcemu. Add required device = a:\emufs.sys /... lines to your config.sys as you need them. It's not wise to make the whole BSD hierarchy available since DOS does not provide multiuser protection. Should you wish to override some of the emulator defaults like size and location of the bootfile, you can do this by settig up a $HOME/.pcemurc file. Refer to sections 2. and 3. below. 2. Information about this FreeBSD port This `port' of pcemu to FreeBSD has been prepared by Jörg Wunsch. It is a modified version of David's code, a few problems have been fixed for the BSD compilation environment, the location of the default boot file has been moved in order to get you started with just what you are reading now. Unfortunately David is no longer developing pcemu, so during the past years, a number of improvements have been added to the FreeBSD port. Thanks to Arne Henrik Juul <arnej@math.ntnu.no> who submitted a large patchset, among them fixes to make harddisk access work. The PostScript document David is mentioning under 3. below has been compressed and stored under /usr/local/lib/pcemu/doc/report.ps.gz. It is huge however, so if you don't care much for it you might wish to remove it later. Since i'm living in Germany with a German keyboard, i found the original X11 KeySym to PC scancode translation unacceptable. Several scancodes have been unreachable for me. Hence i decided to add another section to the .pcemurc file allowing to instruct pcemu of specific keyboard layout semantics. They consist of the keyword keymap, followed by the desired PC scancode, an equal sign, and the character that is generated for this key under X11 without any shift keys. (Note that no space is allowed on either side of the equal sign.) This way i won't get a German key mapping under DOS, but at least a valid keyboard layout where all the scan codes can actually be generated at all. The appropriate section of my .pcemurc file looks like: keymap 12=ß keymap 13=' keymap 21=z keymap 26=] keymap 27=+ keymap 39=\ keymap 40=[ keymap 41=^ keymap 43=# keymap 44=y keymap 53=- keymap 86=< Another recent addition to the .pcemurc file was the option to add floppy and hard disk defintions dynamically. (Previously, everything needed to be compiled into the emulator.) The syntax of those entries is: keyword filename sectors cylinders heads Examples: floppydisk /dev/rfd0 18 80 2 harddisk /dev/rad0 255 400 63 Drive letters are being assigned in ascending order, where drive A: is always reserved for the boot file. Write permission to the file in question is required by the time pcemu is being started (i. e. any floppy media need to be in the drive by that time). Be careful with letting DOS tools access your hard disks... Should you wish to contact me regarding this FreeBSD port, you can reach me as joerg_wunsch@uriah.heep.sax.de.