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and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. WWW: http://icculus.org/twilight/darkplaces/ PR: ports/85325 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
19 lines
881 B
Plaintext
19 lines
881 B
Plaintext
Dark Places is a Quake modification I have built over the course of 6 years on
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and off experimenting, it got somewhat of an overhaul when the Quake engine
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source code was released, and I began developing a custom OpenGL-only engine
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for it and other mods, which supports Windows WGL and Linux GLX, and has
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greatly improved graphics and image quality.
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It can not easily be described, as it is simply an improved Quake, not a total
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conversion (yet, anyway).
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The realism of shell casings falling to the floor, much improved bullet
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impacts, 32bit color alpha blended explosions, blood flying everywhere and
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sticking to the walls...
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Behind the scenes the code has changed a great deal, I was not content with
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the original QuakeC code, and I have greatly changed the engine while
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maintaining compatibility with normal quake modifications.
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WWW: http://icculus.org/twilight/darkplaces/
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