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The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith PR: ports/70996 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
11 lines
516 B
Plaintext
11 lines
516 B
Plaintext
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Now you can start playing Doomsday!
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All three games Doom, Heretic and Hexen could be launched with one executable.
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A quick start command could be:
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%%PREFIX%%/bin/doomsday -g ${game} -f ${path_to_game_wad}
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where
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game - could be jdoom, jheretic or jhexen;
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path_to_game_wad - path to game main wad file.
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Check documentation in %%DOCSDIR%% for other options.
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