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graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
19 lines
946 B
Plaintext
19 lines
946 B
Plaintext
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
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graphics software based on the OpenGL Shading Language (GLSL) specification.
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GLM provides classes and functions designed and implemented with the same
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naming conventions and functionalities than GLSL so that when a programmer
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knows GLSL, he knows GLM as well which makes it really easy to use.
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This project isn't limited to GLSL features. An extension system, based on
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the GLSL extension conventions, provides extended capabilities: matrix
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transformations, quaternions, half-based types, random numbers, procedural
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noise functions, etc...
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This library works perfectly with OpenGL but it also ensures interoperability
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with third party libraries and SDKs. It is a good candidate for software
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rendering (Raytracing / Rasterisation), image processing, physic simulations
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and any context that requires a simple and convenient mathematics library.
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WWW: http://glm.g-truc.net/
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