freebsd-ports/games/prboom/Makefile
Mario Sergio Fujikawa Ferreira 328b6db785 After repo copy from graphics category to newly create multimedia
one, update all appropriate references (*_DEPENDS, comments, etc):

ports/graphics/libfame		-->	ports/multimedia/libfame
ports/graphics/libquicktime	-->	ports/multimedia/libquicktime
ports/graphics/mpeg		-->	ports/multimedia/mpeg
ports/graphics/mpeg_encode	-->	ports/multimedia/mpeg_encode
ports/graphics/mpeg_play	-->	ports/multimedia/mpeg_play
ports/graphics/mtv		-->	ports/multimedia/mtv
ports/graphics/smpeg		-->	ports/multimedia/smpeg
ports/graphics/totem		-->	ports/multimedia/totem
ports/graphics/transcode	-->	ports/multimedia/transcode
ports/graphics/xanim		-->	ports/multimedia/xanim
ports/graphics/xmps		-->	ports/multimedia/xmps

Repo copied by:		cvs (joe)
Approved by:		portmgr (self & no objections)
2003-04-04 05:34:50 +00:00

43 lines
1.2 KiB
Makefile

# New ports collection makefile for: prboom
# Date created: 10 June 2001
# Whom: Jordan DeLong <fracture@allusion.net>
#
# $FreeBSD$
#
PORTNAME= prboom
PORTVERSION= 2.2.2
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= ${PORTNAME}
MAINTAINER= fracture@allusion.net
COMMENT= A multiplayer-capable and modified version of ID's classic doom game
LIB_DEPENDS= SDL-1.1.5:${PORTSDIR}/devel/sdl12 \
smpeg.1:${PORTSDIR}/multimedia/smpeg \
SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer \
SDL_net.0:${PORTSDIR}/net/sdl_net
SDL_CONFIG= ${LOCALBASE}/bin/sdl11-config
USE_GMAKE= yes
GNU_CONFIGURE= yes
CONFIGURE_ENV= SDL_CONFIG="${SDL_CONFIG}" \
CFLAGS+="-I${LOCALBASE}/include" \
LDFLAGS="-L${LOCALBASE}/lib"
MAN5= boom.cfg.5
MAN6= prboom.6 prboom-game-server.6
post-install:
.if !defined(NOPORTDOCS)
${MKDIR} ${PREFIX}/share/doc/prboom
${INSTALL_DATA} ${WRKSRC}/README ${PREFIX}/share/doc/prboom
${INSTALL_DATA} ${WRKSRC}/doc/README.compat ${PREFIX}/share/doc/prboom
${INSTALL_DATA} ${WRKSRC}/doc/README.demos ${PREFIX}/share/doc/prboom
${INSTALL_DATA} ${WRKSRC}/doc/boom.txt ${PREFIX}/share/doc/prboom
.endif
.include <bsd.port.mk>