freebsd-ports/emulators/mgba/Makefile
Piotr Kubaj 2729cb84b7 emulators/mgba: update to 0.10.0
Features:
 - Preliminary Lua scripting support
 - Presets for Game Boy palettes
 - Add Super Game Boy palettes for original Game Boy games
 - Tool for converting scanned pictures of e-Reader cards to raw dotcode data
 - Options for muting when inactive, minimized, or for different players in multiplayer
 - Cheat code support in homebrew ports
 - Acclerometer and gyro support for controllers on PC
 - Support for combo "Super Game Boy Color" SGB + GBC ROM hacks
 - Improved support for HuC-3 mapper, including RTC
 - Support for 64 kiB SRAM saves used in some bootlegs
 - Discord Rich Presence now supports time elapsed
 - Additional scaling shaders
 - Support for GameShark Advance SP (.gsv) save file importing
 - Support for multiple saves per game using .sa2, .sa3, etc.
 - Support for GBX format Game Boy ROMs
 - New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2)
Emulation fixes:
 - ARM7: Fix unsigned multiply timing
 - GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378)
 - GB: Fix HALT breaking M-cycle alignment (fixes mgba.io/i/250)
 - GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925)
 - GB Audio: Properly apply per-model audio differences
 - GB Audio: Revamp channel rendering
 - GB Audio: Fix APU re-enable timing glitch
 - GB I/O: Fix writing to WAVE RAM behavior (fixes mgba.io/i/1334)
 - GB MBC: Fix edge case with Pocket Cam register accesses (fixes mgba.io/i/2557)
 - GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032)
 - GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes mgba.io/i/2402)
 - GB SIO: Fix bidirectional transfer starting (fixes mgba.io/i/2290)
 - GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339)
 - GBA: Improve timing when not booting from BIOS
 - GBA: Fix expected entry point for multiboot ELFs (fixes mgba.io/i/2450)
 - GBA: Fix booting multiboot ROMs with no JOY entrypoint
 - GBA: Fix 1 MiB ROM mirroring to only mirror 4 times
 - GBA Audio: Adjust PSG sampling rate with SOUNDBIAS
 - GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency
 - GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059)
 - GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes mgba.io/i/2141)
 - GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410)
 - GBA I/O: Redo internal key input, enabling edge-based key IRQs
 - GBA I/O: Disable open bus behavior on invalid register 06A
 - GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307)
 - GBA Video: Fix OpenGL rendering on M1 Macs
 - GBA Video: Ignore horizontally off-screen sprite timing (fixes mgba.io/i/2391)
 - GBA Video: Fix Hblank timing (fixes mgba.io/i/2131, mgba.io/i/2310)
 - GBA Video: Fix rare crash in modes 3-5
 - GBA Video: Fix sprites with mid-frame palette changes in GL (fixes mgba.io/i/2476)
 - GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes mgba.io/i/2443)
 - GBA Video: Fix horizontal lines in GL when charbase is changed (fixes mgba.io/i/1631)
 - GBA Video: Fix sprite layer priority updating in GL
Other fixes:
 - ARM: Disassemble Thumb mov pseudo-instruction properly
 - ARM: Disassemble ARM asr/lsr #32 properly
 - ARM: Disassemble ARM movs properly
 - Core: Don't attempt to restore rewind diffs past start of rewind
 - Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451)
 - Core: Fix crash if library can't be opened
 - Debugger: Fix crash with extremely long CLI strings
 - Debugger: Fix multiple conditional watchpoints at the same address
 - FFmpeg: Fix crash when encoding audio with some containers
 - FFmpeg: Fix GIF recording (fixes mgba.io/i/2393)
 - GB: Fix temporary saves
 - GB: Fix replacing the ROM crashing when accessing ROM base
 - GB: Don't try to map a 0-byte SRAM (fixes mgba.io/i/2668)
 - GB, GBA: Save writeback-pending masked saves on unload (fixes mgba.io/i/2396)
 - mGUI: Fix FPS counter after closing menu
 - Qt: Fix some hangs when using the debugger console
 - Qt: Fix crash when clicking past last tile in viewer
 - Qt: Fix preloading for ROM replacing
 - Qt: Fix screen not displaying on Wayland (fixes mgba.io/i/2190)
 - Qt: Fix crash when selecting 256-color sprite in sprite view
 - Qt: Fix coloration of swatches on styles with distinct frame backgrounds
 - VFS: Failed file mapping should return NULL on POSIX
Misc:
 - Core: Suspend runloop when a core crashes
 - Core: Add wallclock offset RTC type
 - Debugger: Save and restore CLI history
 - Debugger: GDB now works while the game is paused
 - Debugger: Add command to load external symbol file (fixes mgba.io/i/2480)
 - FFmpeg: Support dynamic audio sample rate
 - GB: Support CGB0 boot ROM loading
 - GB Audio: Increase sample rate
 - GB MBC: Filter out MBC errors when cartridge is yanked (fixes mgba.io/i/2488)
 - GB MBC: Partially implement TAMA5 RTC
 - GB Video: Add default SGB border
 - GBA: Automatically skip BIOS if ROM has invalid logo
 - GBA: Refine multiboot detection (fixes mgba.io/i/2192)
 - GBA Cheats: Implement "never" type codes (closes mgba.io/i/915)
 - GBA DMA: Enhanced logging (closes mgba.io/i/2454)
 - GBA Memory: Implement adjustable EWRAM waitstates (closes mgba.io/i/1276)
 - GBA Savedata: Store RTC data in savegames (closes mgba.io/i/240)
 - GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962)
 - GBA Video: Fix highlighting for sprites with mid-frame palette changes
 - mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871)
 - mGUI: Autosave less frequently when fast-forwarding
 - Qt: Rearrange menus some
 - Qt: Clean up cheats dialog
 - Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799)
 - Qt: Save converter now supports importing GameShark Advance saves
 - Qt: Save positions of multiplayer windows (closes mgba.io/i/2128)
 - Qt: Add optional frame counter to OSD (closes mgba.io/i/1728)
 - Qt: Add optional emulation-related information on reset (closes mgba.io/i/1780)
 - Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes mgba.io/i/1754)
 - Qt: Enable -b for Boot BIOS menu option (fixes mgba.io/i/2074)
 - Qt: Add tile range selection to tile viewer (closes mgba.io/i/2455)
 - Qt: Show warning if XQ audio is toggled while loaded (fixes mgba.io/i/2295)
 - Qt: Add e-Card passing to the command line (closes mgba.io/i/2474)
 - Qt: Boot both a multiboot image and ROM with CLI args (closes mgba.io/i/1941)
 - Qt: Improve cheat parsing (fixes mgba.io/i/2297)
 - Qt: Change lossless setting to use WavPack audio
 - Qt: Use FFmpeg to convert additional camera formats, if available
 - Qt: Resume crashed game when loading a save state
 - Qt: Include cheats in bug report
 - SDL: Support exposing an axis directly as the gyro value (closes mgba.io/i/2531)
 - Windows: Attach to console if present
 - VFS: Early return NULL if attempting to map 0 bytes from a file
 - Vita: Add bilinear filtering option (closes mgba.io/i/344)
2022-10-12 12:15:38 +02:00

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Makefile

PORTNAME= mgba
DISTVERSION= 0.10.0
CATEGORIES= emulators
MAINTAINER= pkubaj@FreeBSD.org
COMMENT= Game Boy Advance (GBA) emulator/debugger
WWW= https://mgba.io
LICENSE= MPL20 BSD3CLAUSE LGPL21+
LICENSE_COMB= multi
LICENSE_FILE_BSD3CLAUSE= ${WRKSRC}/src/third-party/inih/LICENSE.txt
LICENSE_FILE_LGPL21+ = ${WRKSRC}/src/third-party/blip_buf/license.txt
LICENSE_FILE_MPL20= ${WRKSRC}/LICENSE
LIB_DEPENDS= libepoxy.so:graphics/libepoxy \
libpng.so:graphics/png
USES= cmake compiler:c++11-lang gl gnome localbase:ldflags pkgconfig \
sdl sqlite:3
USE_GITHUB= yes
GH_ACCOUNT= mgba-emu
USE_GL= gl glu
USE_LDCONFIG= yes
USE_SDL= sdl2
CMAKE_ARGS= -DCMAKE_INSTALL_DOCDIR:STRING="${DOCSDIR}" \
-DUSE_MINIZIP:BOOL=OFF \
-DUSE_LIBZIP:BOOL=OFF \
-DUSE_ZLIB:BOOL=ON \
-DUSE_LZMA:BOOL=ON \
-DUSE_SQLITE3:BOOL=ON \
-DUSE_DISCORD_RPC:BOOL=OFF \
-DBUILD_GL:BOOL=ON \
-DBUILD_GLES2:BOOL=OFF
LDFLAGS+= -Wl,--as-needed # glu
OPTIONS_DEFINE= DEBUGGERS FFMPEG LIBRETRO MAGICK QT5 DOCS
OPTIONS_DEFAULT= DEBUGGERS FFMPEG LIBRETRO MAGICK QT5
OPTIONS_SUB= yes
DEBUGGERS_DESC= Debugging infrastructure (CLI debugger, GDB remote stub)
FFMPEG_DESC= FFmpeg video recording support
LIBRETRO_DESC= libretro core
MAGICK_DESC= ImageMagick GIF recording support
QT5_DESC= Qt 5 frontend
DEBUGGERS_USES= libedit
DEBUGGERS_CMAKE_BOOL= USE_DEBUGGERS USE_EDITLINE USE_GDB_STUB
FFMPEG_LIB_DEPENDS= libavcodec.so:multimedia/ffmpeg \
libavformat.so:multimedia/ffmpeg \
libavresample.so:multimedia/ffmpeg \
libavutil.so:multimedia/ffmpeg \
libswscale.so:multimedia/ffmpeg
FFMPEG_CMAKE_BOOL= USE_FFMPEG
LIBRETRO_CMAKE_BOOL= BUILD_LIBRETRO
LIBRETRO_CMAKE_ON= -DLIBRETRO_LIBDIR:PATH="${PREFIX}/lib/libretro"
LIBRETRO_CONFLICTS_INSTALL= libretro-mgba
MAGICK_USES= magick:6
MAGICK_CMAKE_BOOL= USE_MAGICK
QT5_USES= desktop-file-utils qt:5
QT5_USE= qt=qmake:build,buildtools:build,core,gui,widgets,network,opengl,multimedia
QT5_CMAKE_BOOL= BUILD_QT
.include <bsd.port.mk>