freebsd-ports/games/openarena/files/patch-feature-DEFAULT_LIBDIR
Pav Lucistnik 3381d49785 - Update openarena to 0.8.5 and spin out two extra ports
- Move maintainership to the submitter

PR:		ports/146818
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de>
Approved by:	old maintainer
2010-11-25 15:29:19 +00:00

129 lines
3.3 KiB
Plaintext

--- code/qcommon/files.c.orig 2009-11-09 23:41:42.205886000 +0100
+++ code/qcommon/files.c 2010-02-16 15:26:18.000000000 +0100
@@ -242,6 +242,7 @@
#endif
static cvar_t *fs_basepath;
+static cvar_t *fs_libpath;
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
@@ -2807,6 +2808,8 @@
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
+ fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
+
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;
--- code/qcommon/qcommon.h.orig 2010-02-15 17:20:33.680787000 +0100
+++ code/qcommon/qcommon.h 2010-02-16 15:26:18.000000000 +0100
@@ -1085,6 +1085,9 @@
char *Sys_DefaultAppPath(void);
#endif
+void Sys_SetDefaultLibPath(const char *path);
+char *Sys_DefaultLibPath(void);
+
void Sys_SetDefaultHomePath(const char *path);
char *Sys_DefaultHomePath(void);
const char *Sys_TempPath(void);
--- code/sys/sys_main.c.orig 2010-02-15 17:20:33.680787000 +0100
+++ code/sys/sys_main.c 2010-02-16 15:26:18.000000000 +0100
@@ -49,6 +49,7 @@
static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };
+static char libPath[ MAX_OSPATH ] = { 0 };
/*
=================
@@ -95,6 +96,29 @@
/*
=================
+Sys_SetDefaultLibPath
+=================
+*/
+void Sys_SetDefaultLibPath(const char *path)
+{
+ Q_strncpyz(libPath, path, sizeof(libPath));
+}
+
+/*
+=================
+Sys_DefaultLibPath
+=================
+*/
+char *Sys_DefaultLibPath(void)
+{
+ if (*libPath)
+ return libPath;
+ else
+ return Sys_Cwd();
+}
+
+/*
+=================
Sys_DefaultAppPath
=================
*/
@@ -435,6 +459,7 @@
Used to load a development dll instead of a virtual machine
#1 look in fs_homepath
#2 look in fs_basepath
+#3 look in fs_libpath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -445,6 +470,7 @@
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char fname[MAX_OSPATH];
char *basepath;
+ char *libpath;
char *homepath;
char *gamedir;
@@ -454,6 +480,7 @@
// TODO: use fs_searchpaths from files.c
basepath = Cvar_VariableString( "fs_basepath" );
+ libpath = Cvar_VariableString( "fs_libpath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
@@ -462,6 +489,9 @@
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
+ if(!libHandle && libpath)
+ libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
+
if(!libHandle) {
Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
return NULL;
@@ -515,6 +545,14 @@
# endif
#endif
+#ifndef DEFAULT_LIBDIR
+# ifdef MACOS_X
+# define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
+# else
+# define DEFAULT_LIBDIR Sys_BinaryPath()
+# endif
+#endif
+
/*
=================
Sys_SigHandler
@@ -589,6 +627,7 @@
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
+ Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
// Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ )