dd6f9aecd2
upstream forgot to regenerate the build scripts. This makes the build use the correct version information and causes a library version bump. Use this opportunity to use USES=libtool instead of USES=libtool:oldver. Bump PORTREVISION on all dependent ports and convert them to USES=libtool where needed. Also use USES=(gmake, pathfix, tar) and new LIB_DEPENDS syntax here and there. games/freedink-engine: - Option helpers. - Staging. - Use dirrmtry for locale directories. games/oolite: - Staging. - Replace ECHO with ECHO_CMD. - Don't use GNUSTEP_PREFIX to install files because it expands to LOCALBASE rather than PREFIX. games/openssn: - Remove USES=desktop-file-utils. No MimeType field in desktop file. - Staging. - Install files in standard DATADIR. games/xblast: - Use proper options. - Staging. - Patch configure so normal make install can be used instead of do-install. - Replace TAR | TAR with COPYTREE_SHARE.
95 lines
2.9 KiB
Makefile
95 lines
2.9 KiB
Makefile
# Created by: se
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# $FreeBSD$
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PORTNAME= xblast
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PORTVERSION= 2.10.4
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PORTREVISION= 11
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/Sources/${PORTVERSION} \
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SF/${PORTNAME}/Images/${IMAGES_DATE}:images \
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SF/${PORTNAME}/Levels/${LEVELS_DATE}:levels \
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SF/${PORTNAME}/Models/${MODELS_DATE}:models \
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SF/${PORTNAME}/Musics/${MUSICS_DATE}:musics \
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SF/${PORTNAME}/Sounds/${SOUNDS_DATE}:sounds
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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images-${IMAGES_DATE}${EXTRACT_SUFX}:images \
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levels-${LEVELS_DATE}${EXTRACT_SUFX}:levels \
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models-${MODELS_DATE}${EXTRACT_SUFX}:models
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DIST_SUBDIR= xblast
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Multi-player real-time strategy game for X11
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LICENSE= GPLv2 GPLv3
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LICENSE_COMB= dual
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USES= gmake
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GNU_CONFIGURE= yes
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CONFIGURE_ARGS= --with-otherdatadir=${DATADIR}
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CPPFLAGS+= -I${LOCALBASE}/include
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LDFLAGS+= -L${LOCALBASE}/lib
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FONTSDIR= ${LOCALBASE}/lib/X11/fonts/bitstream-vera
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IMAGES_DATE= 2005-01-06
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LEVELS_DATE= 2005-01-06
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MODELS_DATE= 2005-01-06
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MUSICS_DATE= 2005-01-06
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SOUNDS_DATE= 2004-04-29
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OPTIONS_DEFINE= NLS SDL SMPF SOUND
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OPTIONS_DEFAULT=SDL SOUND
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OPTIONS_SUB= yes
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NLS_USES= gettext
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NLS_CONFIGURE_ENABLE= nls
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SDL_USE= SDL=gfx,image,mixer,net,ttf,sdl
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SDL_CONFIGURE_ENABLE= sdl
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SDL_RUN_DEPENDS= ${FONTSDIR}/Vera.ttf:${PORTSDIR}/x11-fonts/bitstream-vera
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SMPF_DESC= Support for 16 players
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SMPF_CONFIGURE_ENABLE= SMPF
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SOUND_CONFIGURE_ENABLE= sound
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SOUND_DISTFILES= musics-${MUSICS_DATE}${EXTRACT_SUFX}:musics \
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sounds${EXTRACT_SUFX}:sounds
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.include <bsd.port.options.mk>
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.if ! ${PORT_OPTIONS:MSDL}
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USE_XORG= ice x11
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.endif
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post-extract:
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-@${MV} ${WRKDIR}/levels-${LEVELS_DATE}/reconstruct?on2.xal ${WRKDIR}/levels-${LEVELS_DATE}/reconstruction2.xal
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post-patch:
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@${TOUCH} -r ${WRKSRC}/configure ${WRKSRC}/aclocal.m4
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@${REINPLACE_CMD} -e \
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's|$$(game_datadir)/locale|$$(prefix)/share/locale|g ; \
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s|^xblast_LDADD =.*$$|xblast_LDADD = $$(LIBINTL)|g' \
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${WRKSRC}/Makefile.in
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@${REINPLACE_CMD} '/datadir=$$game_datadir/d' ${WRKSRC}/configure
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@${REINPLACE_CMD} -e \
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's|"Vera.ttf"|"${FONTSDIR}/Vera.ttf"|g' ${WRKSRC}/sdl_text.c
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post-install:
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${INSTALL_MAN} ${WRKSRC}/xblast.man ${STAGEDIR}${MAN6PREFIX}/man/man6/xblast.6
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${MKDIR} ${STAGEDIR}${DATADIR}/image
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cd ${WRKDIR}/images-${IMAGES_DATE} && \
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${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/image "-not -name Imakefile"
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${MKDIR} ${STAGEDIR}${DATADIR}/level
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cd ${WRKDIR}/levels-${LEVELS_DATE} && \
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${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/level "-not -name Imakefile"
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${MKDIR} ${STAGEDIR}${DATADIR}/image/sprite
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cd ${WRKDIR}/models-${MODELS_DATE} && \
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${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/image/sprite "-not -name Imakefile"
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.if ${PORT_OPTIONS:MSOUND}
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${MKDIR} ${STAGEDIR}${DATADIR}/sounds
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cd ${WRKDIR}/musics-${MUSICS_DATE} && \
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${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/sounds "-not -name Imakefile"
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cd ${WRKDIR}/sounds && \
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${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/sounds "-not -name Imakefile"
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.endif
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.include <bsd.port.mk>
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