8862378f79
Software. It is used to create maps for a number of computer games. GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool, which was a Windows-only application. Two major things are different in GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac OS X, and it's also game engine-independent, with functionality for new games added as game packs. GtkRadiant is an Open Source application. Source code is publicly available from id Software's Subversion repository and new additions to the code are covered under open source licenses. The core Q3Radiant code, however, was originally under id Software's proprietary license. The license for both the editor and toolset (notably Q3Map2, the BSP compiler) was changed in February 2006, and publicly released under the GPL on February 17. WWW: http://www.qeradiant.com/ PR: ports/93668 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: garga (mentor)
21 lines
579 B
C++
21 lines
579 B
C++
--- ./radiant/mainframe.cpp.orig Thu Mar 16 16:09:46 2006
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+++ ./radiant/mainframe.cpp Thu Mar 16 16:09:46 2006
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@@ -510,7 +510,7 @@
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const char* const c_library_extension =
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#if defined(WIN32)
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"dll"
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-#elif defined(__linux__)
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+#elif defined(__linux__) || defined(__FreeBSD__)
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"so"
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#elif defined (__APPLE__)
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"dylib"
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@@ -3479,7 +3479,7 @@
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const char* ENGINEPATH_ATTRIBUTE =
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#if defined(WIN32)
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"enginepath_win32"
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-#elif defined(__linux__)
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+#elif defined(__linux__) || defined(__FreeBSD__)
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"enginepath_linux"
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#elif defined(__APPLE__)
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"enginepath_macos"
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