8f7170d61e
- Remove PORTSCOUT for avoiding version 0.45. - Reduce too high default mouse sensivity in game. - Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
--- qcommon/files.c.orig Wed Jan 4 07:33:05 2006
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+++ qcommon/files.c Sat Dec 30 02:02:16 2006
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@@ -775,6 +775,9 @@
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if (fs_cddir->string[0])
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FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) );
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+#ifdef DATADIR
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+ FS_AddGameDirectory(va("%s/%s", DATADIR, dir));
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+#endif
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#ifdef LIBDIR
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FS_AddGameDirectory(va("%s/%s", LIBDIR, dir));
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#endif
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@@ -999,16 +1002,7 @@
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// basedir <path>
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// allows the game to run from outside the data tree
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//
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-#if defined __unix__
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-#ifdef DATADIR
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- fs_basedir = Cvar_Get("basedir", DATADIR, CVAR_NOSET);
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-#else
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fs_basedir = Cvar_Get("basedir", ".", CVAR_NOSET);
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-#endif
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-#endif
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-#ifdef _WIN32
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- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
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-#endif
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sv_defaultpaks = Cvar_Get ("sv_defaultpaks", "0", CVAR_ARCHIVE);
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@@ -1024,8 +1018,11 @@
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//
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// start up with baseq2 by default
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//
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+#ifdef DATADIR
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+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, DATADIR) );
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+#endif
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#ifdef LIBDIR
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- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
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+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, LIBDIR) );
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#endif
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FS_AddGameDirectory(va("%s/"BASEDIRNAME, fs_basedir->string));
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#ifdef DATADIR
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