fbd0197639
- Update audio/sdl_mixer to 1.2.15 - Update graphics/sdl_image to 1.2.12 - Update graphics/sdl_ttf to 2.0.11 - Update graphics/sdl_gfx to 2.0.23 - Update net/sdl_net to 1.2.8 - Bump PORTREVISIONs on ports that depend on one or more packages due to ABI and shared library version changes - Update Mk/bsd.sdl.mk accordingly for the new shared library versions Tested by: exp-run by pav
64 lines
1.6 KiB
Makefile
64 lines
1.6 KiB
Makefile
# New ports collection makefile for: sdb
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# Date created: 08 Sep 2005
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# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= sdb
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PORTVERSION= 1.0.2
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PORTREVISION= 10
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CATEGORIES= games
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MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
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http://mirror.amdmi3.ru/distfiles/
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Futuristic overhead shooter
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USE_SDL= mixer image sdl
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USE_GL= gl glu
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USE_GMAKE= yes
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BUILD_WRKSRC= ${WRKSRC}/src
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CXXFLAGS+= `${SDL_CONFIG} --cflags`
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LDFLAGS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
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MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LDFLAGS}"
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PORTDOCS= *
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.include <bsd.port.pre.mk>
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.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
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PLIST_SUB+= MODEL_SUFFIX="md2"
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.else
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# big-endian requires different set of models
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DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
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EXTRACT_DEPENDS+= unzip:${PORTSDIR}/archivers/unzip
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PLIST_SUB+= MODEL_SUFFIX="md2b"
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post-extract:
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${RM} ${WRKSRC}/models/*
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@cd ${WRKSRC}/models && \
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${RM} -f * && \
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${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
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'sdb-1.0-macosx/models/*.md2b'
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.endif
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post-patch:
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@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
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${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${PREFIX}/bin
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${MKDIR} ${DATADIR}
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cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${DATADIR}
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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