freebsd-ports/games/glest/Makefile
Piotr Kubaj b8fdea175e games/glest: fix build on GCC architectures
OpenAL needs C++11 compiler:
/usr/local/lib/libopenal.so: undefined reference to `std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string()@GLIBCXX_3.4.21'
2019-12-09 11:24:07 +00:00

82 lines
2.2 KiB
Makefile

# Created by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
# $FreeBSD$
PORTNAME= glest
PORTVERSION= 3.2.2
PORTREVISION= 12
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}%20source/${PORTVERSION}
DISTNAME= ${PORTNAME}_source_${PORTVERSION}
DIST_SUBDIR= ${PORTNAME}
MAINTAINER= mmokhi@FreeBSD.org
COMMENT= Free 3D real-time customizable strategy game
LIB_DEPENDS= libxerces-c.so:textproc/xerces-c3 \
libvorbis.so:audio/libvorbis \
libogg.so:audio/libogg
BUILD_DEPENDS= jam:devel/jam
RUN_DEPENDS= ${LOCALBASE}/${DATADIR_REL}/servers.ini:games/glest-data
USES= autoreconf:build compiler:c++11-lang dos2unix gl localbase \
lua:51 openal:al,alut pkgconfig sdl xorg zip
USE_SDL= sdl
USE_GL= gl glu
USE_XORG= x11
LLD_UNSAFE= yes
GNU_CONFIGURE= yes
CONFIGURE_SCRIPT= mk/linux/configure
SUB_FILES= glest-wrapper pkg-message
JAM_CMD= ${LOCALBASE}/bin/jam -q -a -dx
OPTIONS_DEFINE= DOCS EDITOR
OPTIONS_SUB= yes
EDITOR_DESC= Build map editor
EXTRACT_AFTER_ARGS= -d ${WRKDIR}/${DISTNAME}
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MEDITOR}
USE_WX= 2.6+
WX_CONF_ARGS= relative
HAVE_EDITOR= true
.endif
pre-extract:
@${MKDIR} ${WRKDIR}/${DISTNAME}
post-patch:
@${REINPLACE_CMD} \
-e 's|PTHREAD_LIBS="-l[$$]flag"|PTHREAD_LIBS="-lpthread"|g' \
-e 's|pthreads library -l[$$]flag|pthreads library -lpthread|g' \
-e 's|include/lua5.1|include/lua51|g' \
-e 's|-llua5.1|-llua-5.1|g' \
${WRKSRC}/mk/linux/configure.ac \
${WRKSRC}/mk/linux/mk/autoconf/*
@${FIND} -E ${WRKDIR} -type f -name '*.bak' -o -name '*.orig' | \
${XARGS} ${RM}
pre-configure:
@(cd ${WRKSRC}/mk/linux && ${SH} autogen.sh && \
${REINPLACE_CMD} -e 's|-llua5.1|-llua-5.1|g' -e 's|.lng||g' \
${WRKSRC}/${CONFIGURE_SCRIPT} ${WRKSRC}/mk/linux/glest.ini)
do-build:
@(cd ${WRKSRC} && ${JAM_CMD})
do-install:
@${MKDIR} ${STAGEDIR}${DOCSDIR} ${STAGEDIR}${DATADIR}
${INSTALL_DATA} ${WRKSRC}/docs/code_license.txt \
${STAGEDIR}${DOCSDIR}/code_license.txt
${INSTALL_PROGRAM} ${WRKSRC}/glest ${STAGEDIR}${DATADIR}
${INSTALL_DATA} ${WRKSRC}/mk/linux/glest.ini ${STAGEDIR}${DATADIR}
${INSTALL_SCRIPT} ${WRKDIR}/glest-wrapper \
${STAGEDIR}${PREFIX}/bin/${PORTNAME}
do-install-EDITOR-on:
${INSTALL_PROGRAM} ${WRKSRC}/glest_editor ${STAGEDIR}${PREFIX}/bin/
.include <bsd.port.mk>