freebsd-ports/games/q3cellshading/Makefile
Pav Lucistnik efa63f6ba4 - Remove USE_GCC where it can be satisfied with base compiler on following
FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
2008-07-25 14:34:52 +00:00

122 lines
2.7 KiB
Makefile

# New ports collection makefile for: q3cellshading
# Date created: 8 Aug 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= q3cellshading
PORTVERSION= 1.0
PORTREVISION= 1
CATEGORIES= games
MASTER_SITES= SF
DISTNAME= q3cel-${PORTVERSION}-src
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Quake III engine with Cell Shading capabilities
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SMP "Build SMP (threaded) client" on
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
VM_ARCHS= i386 powerpc
.include <bsd.port.pre.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:${PORTSDIR}/devel/nasm
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+= DLL_ONLY=true
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
USE_GL= yes
USE_XORG= xxf86dga
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+= quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+= q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= OPTIMIZED_CFLAGS=YES
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= SMP=YES \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+= SMP=""
Q3BIN+= quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${WRKSRC}/code/botlib/be_interface.c
@${REINPLACE_CMD} -e \
's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
${WRKSRC}/code/botlib/be_interface.c \
${WRKSRC}/code/renderer/tr_init.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>