136 lines
3.0 KiB
Makefile
136 lines
3.0 KiB
Makefile
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= q2pro
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PORTVERSION= ${SVN_REV}
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PORTREVISION= 10
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CATEGORIES= games
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MASTER_SITES= LOCAL/alepulver
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Quake II engine modification compatible with R1Q2
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LICENSE= GPLv2 # or later
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LICENSE_FILE= ${WRKSRC}/gnu.txt
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USES= dos2unix gmake tar:bzip2
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WRKSRC= ${WRKDIR}/${PORTNAME}
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ALL_TARGET= #
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SVN_REV= 142
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MAKE_ENV= LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S|${PREFIX}/||}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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OPTIONS_DEFINE= GAME GL SOFT UI
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OPTIONS_DEFINE_i386= ASM
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
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OPTIONS_DEFAULT= CLIENT DEDICATED GL SOFT UI
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OPTIONS_DEFAULT_I386= ASM
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game (default mod)
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GL_DESC= Build OpenGL render
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SOFT_DESC= Build software render
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UI_DESC= Build user interface (for client menus)
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MCLIENT}
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USE_SDL+= sdl
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ALL_TARGET+= client
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PLIST_SUB+= CLIENT=""
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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ALL_TARGET+= server
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PLIST_SUB+= DEDICATED=""
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAME}
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ALL_TARGET+= game
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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.if ${PORT_OPTIONS:MGL}
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LIB_DEPENDS+= libjpeg.so:${PORTSDIR}/graphics/jpeg \
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libpng.so:${PORTSDIR}/graphics/png
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USE_GL= gl
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ALL_TARGET+= ref_newgl
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PLIST_SUB+= GL=""
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.else
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PLIST_SUB+= GL="@comment "
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.endif
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.if ${PORT_OPTIONS:MSOFT}
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ALL_TARGET+= ref_soft
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PLIST_SUB+= SOFT=""
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.else
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PLIST_SUB+= SOFT="@comment "
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.endif
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.if ${PORT_OPTIONS:MUI}
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ALL_TARGET+= ui
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PLIST_SUB+= UI=""
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.else
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PLIST_SUB+= UI="@comment "
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.endif
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.if ${PORT_OPTIONS:MASM}
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MAKE_ENV+= USE_X86_ASM=yes
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.endif
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post-patch:
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# Resolve name collision with jpeg-8
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@${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/ref_shared/r_images.c
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do-install:
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@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
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.if ${PORT_OPTIONS:MCLIENT}
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${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2pro \
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${STAGEDIR}${PREFIX}/bin
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2proded \
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${STAGEDIR}${PREFIX}/bin
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.endif
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.if ${PORT_OPTIONS:MGAME}
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${INSTALL_PROGRAM} ${WRKSRC}/build/release/game.so \
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${STAGEDIR}${LIBDIR}/baseq2
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.endif
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.if ${PORT_OPTIONS:MGL}
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${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_newgl.so \
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${STAGEDIR}${LIBDIR}
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.endif
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.if ${PORT_OPTIONS:MSOFT}
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${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_soft.so \
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${STAGEDIR}${LIBDIR}
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.endif
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.if ${PORT_OPTIONS:MUI}
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${INSTALL_PROGRAM} ${WRKSRC}/build/release/ui.so \
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${STAGEDIR}${LIBDIR}
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.endif
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generate-distfile:
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@if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
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${ECHO_CMD} "ERROR: the distfile already exists."; \
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${FALSE}; \
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fi
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svn export -r${SVN_REV} \
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https://svn.sourceforge.net/svnroot/q2pro/q2pro q2pro
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${TAR} jcf ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} q2pro
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${RM} -rf q2pro
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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