freebsd-ports/games/fteqw/Makefile
2017-05-23 05:03:14 +00:00

75 lines
1.8 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
PORTNAME= fteqw
PORTVERSION= 3343
PORTREVISION= 13
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/Source/${PORTVERSION}
DISTNAME= ftesrc${PORTVERSION}-all
MAINTAINER= ports@FreeBSD.org
COMMENT= QuakeWorld client with cool features, but still compatible
USES= gmake dos2unix
USE_CSTD= gnu89
NO_WRKSUBDIR= yes
MAKE_ARGS+= FTE_TARGET=bsd
SUB_FILES= pkg-message
OPTIONS_DEFINE= OPTIMIZED_CFLAGS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= GLCLIENT SDLCLIENT SERVER
OPTIONS_DEFAULT= GLCLIENT SDLCLIENT SERVER OPTIMIZED_CFLAGS
FLAVOR_DESC= Clients and servers
GLCLIENT_DESC= Build OpenGL client
SDLCLIENT_DESC= Build SDL client
SERVER_DESC= Build dedicated server
.include "${.CURDIR}/../quake-data/Makefile.include"
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MSERVER}
ALL_TARGET+= sv-rel
PLIST_FILES+= bin/fteqw-sv
.endif
.if ${PORT_OPTIONS:MGLCLIENT} || !empty(PORT_OPTIONS:MSDLCLIENT)
LIB_DEPENDS+= libpng.so:graphics/png \
libvorbis.so:audio/libvorbis
USES+= jpeg
.endif
.if ${PORT_OPTIONS:MGLCLIENT}
USE_GL= gl
ALL_TARGET+= gl-rel
PLIST_FILES+= bin/fteqw-gl
.endif
# SDL is used instead of the native X11 software version as it reports a
# memory allocation error at startup. It also fails with USEASM=true.
.if ${PORT_OPTIONS:MSDLCLIENT}
USE_SDL= sdl
ALL_TARGET+= sw-rel
PLIST_FILES+= bin/fteqw-sdl
.endif
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= OPTIMIZED_CFLAGS=true
.endif
post-patch:
@${REINPLACE_CMD} -e 's/alloca\.h/stdlib.h/' \
${WRKSRC}/gl/gl_alias.c ${WRKSRC}/common/com_mesh.c
@${REINPLACE_CMD} -e 's/__linux__/__unix__/' \
${WRKSRC}/common/plugin.c ${WRKSRC}/server/svq3_game.c
do-install:
.for f in ${PLIST_FILES:T}
${INSTALL_PROGRAM} ${WRKSRC}/release/${f:S/-/./} ${STAGEDIR}${PREFIX}/bin/${f}
.endfor
.include <bsd.port.mk>