e219727201
of libvgl. I abadoned my previous plans to get my extentions into the base system because it seems that libvgl is at the end of its lifecycle and will be replaced by more generic and better solution (probably kgi/ggi), at least nsouch is actively working in this drection now. In the meantime, those lucky with VESA 2.0 compatible videocards would be able to play quakeforge or any other SDL-based games straight on their FreeBSD consoles ;).
73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
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$FreeBSD$
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--- src/video/vgl/SDL_vglmouse.c.orig Wed Jan 24 00:51:13 2001
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+++ src/video/vgl/SDL_vglmouse.c Wed Jan 24 00:51:13 2001
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@@ -0,0 +1,66 @@
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+/*
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+ SDL - Simple DirectMedia Layer
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+ Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Library General Public
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+ License as published by the Free Software Foundation; either
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+ version 2 of the License, or (at your option) any later version.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Library General Public License for more details.
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+
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+ You should have received a copy of the GNU Library General Public
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+ License along with this library; if not, write to the Free
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+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+
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+ Sam Lantinga
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+ slouken@devolution.com
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+*/
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+
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+#ifdef SAVE_RCSID
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+static char rcsid =
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+ "@(#) $Id: SDL_vglmouse.c,v 1.1.2.1 2000/03/16 15:20:39 hercules Exp $";
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+#endif
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+
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+#include <stdio.h>
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+
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+#include "SDL_error.h"
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+#include "SDL_mouse.h"
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+#include "SDL_events_c.h"
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+#include "SDL_vglvideo.h"
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+#include "SDL_vglmouse_c.h"
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+
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+
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+/* The implementation dependent data for the window manager cursor */
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+struct WMcursor {
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+ int unused;
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+};
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+
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+
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+void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
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+{
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+ return;
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+}
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+
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+WMcursor *VGL_CreateWMCursor(_THIS,
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+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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+{
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+ return(NULL);
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+}
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+
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+int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
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+{
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+ return(0);
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+}
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+
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+void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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+{
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+ x += (this->screen->offset % this->screen->pitch) /
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+ this->screen->format->BytesPerPixel;
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+ y += (this->screen->offset / this->screen->pitch);
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+ SDL_PrivateMouseMotion(0, 0, x, y);
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+}
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+
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