freebsd-ports/games/alephone/Makefile
Kris Kennaway 93872f18cc Move inclusion of bsd.port.pre.mk later in the file for conditional BROKEN
tag.  Early inclusion caused problems for some ports, so to be safe I'm
updating all of them.

Pointy hat to:	kris
2003-06-04 22:43:38 +00:00

44 lines
1.0 KiB
Makefile

# New ports collection makefile for: alephone
# Date created: 27 February 2001
# Whom: Michael Alyn Miller <malyn@strangeGizmo.com>
#
# $FreeBSD$
#
PORTNAME= alephone
PORTVERSION= 0.12.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= marathon
DISTNAME= AlephOne-${PORTVERSION}
MAINTAINER= malyn@strangeGizmo.com
COMMENT= The open source version of Bungie's Marathon game
LIB_DEPENDS= SDL-1.1.5:${PORTSDIR}/devel/sdl12:install \
SDL_image.10:${PORTSDIR}/graphics/sdl_image:install
SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config
USE_X_PREFIX= yes
GNU_CONFIGURE= yes
CONFIGURE_ENV= SDL_CONFIG="${SDL_CONFIG}"
.include <bsd.port.pre.mk>
.if ${OSVERSION} >= 500113
BROKEN= "Does not compile (bad C++ code)"
.endif
post-patch:
@${PERL} -pi -e 's,^#include \"network_modem.h\".*,,' \
${WRKSRC}/Source_Files/Network/network.cpp \
${WRKSRC}/Source_Files/Network/network_stream.cpp \
post-install:
.if !defined(NOPORTDOCS)
@${CAT} ${PKGMESSAGE}
.endif
.include <bsd.port.post.mk>