freebsd-ports/games/egl/Makefile
Niclas Zeising be6c15b5c6 Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
2019-11-05 22:16:14 +00:00

81 lines
1.8 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
PORTNAME= egl
PORTVERSION= 0.3.1
PORTREVISION= 8
CATEGORIES= games
MASTER_SITES= http://freebsd.nsu.ru/distfiles/
DISTNAME= ${PORTNAME}-v${PORTVERSION}-stable-src
DISTFILES= ${DISTNAME}${EXTRACT_SUFX} egl.pkz
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced OpenGL-only Quake II engine
LICENSE= GPLv2
USES= dos2unix gmake zip
MAKEFILE= makefile
NO_WRKSUBDIR= yes
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
OPTIONS_DEFAULT= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
LIB_DEPENDS= libpng.so:graphics/png
USES+= gl jpeg
USE_GL= gl
PLIST_SUB+= CLIENT=""
EGL_BIN+= egl
.else
MAKE_ENV+= BUILD_CLIENT=NO \
BUILD_CGAME=NO
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
PLIST_SUB+= DEDICATED=""
EGL_BIN+= eglded
.else
MAKE_ENV+= BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAME}
PLIST_SUB+= GAME=""
.else
MAKE_ENV+= BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif
.if ! ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= WITH_OPT_CFLAGS=NO
.endif
# Fix the build against Clang
post-patch:
@${REINPLACE_CMD} -e '145s/return qFalse/return/' \
${WRKSRC}/unix/unix_snd_main.c
do-install:
${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \
${STAGEDIR}${PREFIX}/bin
@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \
${STAGEDIR}${LIBDIR}/baseq2
${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>