984534fd14
- Take maintainership - Update WWW
19 lines
947 B
Plaintext
19 lines
947 B
Plaintext
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
|
|
graphics software based on the OpenGL Shading Language (GLSL) specification.
|
|
|
|
GLM provides classes and functions designed and implemented with the same
|
|
naming conventions and functionalities than GLSL so that when a programmer
|
|
knows GLSL, he knows GLM as well which makes it really easy to use.
|
|
|
|
This project isn't limited to GLSL features. An extension system, based on
|
|
the GLSL extension conventions, provides extended capabilities: matrix
|
|
transformations, quaternions, half-based types, random numbers, procedural
|
|
noise functions, etc...
|
|
|
|
This library works perfectly with OpenGL but it also ensures interoperability
|
|
with third party libraries and SDKs. It is a good candidate for software
|
|
rendering (Raytracing / Rasterisation), image processing, physic simulations
|
|
and any context that requires a simple and convenient mathematics library.
|
|
|
|
WWW: https://glm.g-truc.net/
|