freebsd-ports/games/quakeforge
Edwin Groothuis f682dfd905 [patch] games/quakeforge does not respond to keyboard input
After ports recompilation for 6.0 (upgrade from 5-STABLE)
        I noticed that quakeforge start and plays the demo, but
        completely ignores any keyboard input.  Besides that, it
        reports that plugin /usr/local/lib/quakeforge/console_client.so
        cannot be loaded.

        Investigation had shown that the plugin is used to drive
        the game menu, and the reason it cannot be loaded is that
        the main executable of the game does not export the symbol
        Key_Progs_Init.

        Symbol is absent since build links final exe from some
        static libraries, and .o with Key_Progs_Init is (for some
        reasons) not referenced by exe.  As a workaround, I propose
        to add an explicit reference for the symbol.

        Proper fix would be something like -Wl,--whole-archive
        switch for final link, but this does not work due to libtool
        only allows to put switches at the start of the command
        line. And cc links libgcc.a twice, that leads to duplicate
        symbol definitions.

PR:             ports/89065
Submitted by:   Kostik Belousov <kostikbel@gmail.com>
Approved by:    Alejandro Pulver <alejandro@varnet.biz>
2005-11-17 21:58:49 +00:00
..
files [patch] games/quakeforge does not respond to keyboard input 2005-11-17 21:58:49 +00:00
distinfo [UPDATE] games/quakeforge: minor changes, integrate with "games/quake-data" 2005-11-15 20:55:29 +00:00
Makefile [patch] games/quakeforge does not respond to keyboard input 2005-11-17 21:58:25 +00:00
pkg-descr
pkg-plist [UPDATE] games/quakeforge: minor changes, integrate with "games/quake-data" 2005-11-15 20:55:29 +00:00