freebsd-ports/games/crossfire/files
Andreas Klemm 0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00
..
patch-aa added crossfire 0.92.8 1996-11-02 13:53:37 +00:00
patch-ab added crossfire 0.92.8 1996-11-02 13:53:37 +00:00
patch-ag added crossfire 0.92.8 1996-11-02 13:53:37 +00:00
patch-ai added crossfire 0.92.8 1996-11-02 13:53:37 +00:00
patch-ak Added two patches from crossfire mailinglist. 1996-11-03 19:19:20 +00:00
patch-al A) From: "Brian Thomas" <thomas@astro.psu.edu> 1996-11-12 12:19:31 +00:00
patch-am A) From: "Brian Thomas" <thomas@astro.psu.edu> 1996-11-12 12:19:31 +00:00