freebsd-ports/games/xboing/files/patch-ac
1999-06-22 18:03:28 +00:00

47 lines
1.5 KiB
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--- Imakefile.orig Thu Nov 21 19:28:46 1996
+++ Imakefile Sun Jun 20 18:39:19 1999
@@ -24,23 +24,28 @@
XCOMM This is the directory where the highscore, level & sound data will be
XCOMM placed. Default will be the current directory.
- XBOING_DIR = .
+ XBOING_DIR = ${X11BASE}/lib/X11/xboing
XCOMM These are some defines that must be set. Some may be overwritten in the
XCOMM machine arch section.
- XPMLIB = -L/usr/X11/lib -lXpm
- XPMINCLUDE = -I/usr/X11/include/X11
+ XPMLIB = -lXpm
+ XPMINCLUDE = -I${X11BASE}/include/X11
XBOINGINCLUDE = -I./include
LEVEL_INSTALL_DIR = $(XBOING_DIR)/levels
SOUNDS_DIR = $(XBOING_DIR)/sounds
BACKUP_DIR = $(XBOING_DIR)/../backups
HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
+#ifdef AlphaArchitecture
AUDIO_AVAILABLE = False
AUDIO_SRC = audio/NOaudio.c
+#else
+ AUDIO_AVAILABLE = True
+ AUDIO_SRC = audio/LINUXaudio.c
+#endif
AUDIO_INCLUDE =
AUDIO_LIB =
- CDEBUGFLAGS = -g
+ CDEBUGFLAGS = -O2 -pipe
XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
#define COMPILE_IN_AUDIO
@@ -132,8 +137,8 @@
-DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
-DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
-DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
- -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\"
-XCOMM -DUSE_FLOCK=\"True\" \
+ -DREADMEP_FILE=\"$(XBOING_DIR)/problems.doc\" \
+ -DUSE_FLOCK=\"True\"
XCOMM -DNEED_USLEEP=\"True\" \
XCOMM -DNO_LOCKING=\"True\"