6cdf88141e
* OpenGL * realtime zoom * SSE/AltiVec QuadPixel * SSE2/3DNow! DualPixel calc * FPU per pixel calc * GPU asm (Fragment/Vertex) calc * multiprocessor support * benchmarking * optimized assembler code! This port uses the standard mandelbrot fractal at near-Xaos speed. Yet every pixel is computed. There is also an interesting parameter ray algoritymn using your 3D card. A 3D card is strongly recommended for screen speed and additional coprocessing power. WWW: http://sourceforge.net/projects/ffff/ PR: 103441 Submitted by: rossiya@gmail.com |
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