freebsd-ports/Mk/bsd.sdl.mk
Marcus von Appen 922be491a2 Version two of the SDL2_gfx library, compatible with SDL2.0.
This also adds a new USE_SDL=gfx2 variable to add SDL2_gfx as
LIB_DEPENDS other ports.

The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided
basic drawing routines such as lines, circles or polygons and SDL_rotozoom
which implemented a interpolating rotozoomer for SDL surfaces.

The current components of the SDL_gfx library are:

   - Graphic Primitives (SDL_gfxPrimitves.h)
   - Rotozoomer (SDL_rotozoom.h)
   - Framerate control (SDL_framerate.h)
   - MMX image filters (SDL_imageFilter.h)

WWW: http://www.ferzkopp.net/Software/SDL_gfx-2.0/
2013-11-13 18:15:08 +00:00

217 lines
4.6 KiB
Makefile

#-*- tab-width: 4; -*-
# ex:ts=4
#
# bsd.sdl.mk - Support for SDL-based ports.
#
# Created by: Edwin Groothuis <edwin@freebsd.org>
#
# For FreeBSD committers:
# - Changes in the version number of the shared libraries are encouraged.
# - For the rest, please try to run them via the maintainer but feel free
# to commit themselves if nothing breaks.
#
# For ports-developers:
# If your port needs SDL or one of the SDL modules, you can easily
# include them with the "USE_SDL=" statement. For example if you need
# the standard SDL and SDL_sound, use "USE_SDL=sdl sound" and the
# required libraries are included in your LIB_DEPENDS.
#
# If you want to check for the availability for certain SDL ports, you
# can set WANT_SDL and run it through bsd.port.pre.mk:
# WANT_SDL= yes
# USE_SDL= sdl
# .include <bsd.port.pre.mk>
# .if ${HAVE_SDL:Mgraphics}
# USE_SDL+= graphics
# .endif
# .include <bsd.port.post.mk>
# Run "make -V USE_SDL" to see which libs are asked for at the end.
#
#
# $FreeBSD$
#
SDL_Include_MAINTAINER= mva@FreeBSD.org
#
# These are the current supported SDL1.2 modules
#
_USE_SDL_ALL= console gfx image mixer mm net pango sdl sound ttf
#
# These are the current supported SDL2 modules
#
_USE_SDL_ALL+= gfx2 image2 mixer2 net2 sdl2 ttf2
#
# Variables used to determine what is needed:
# _SUBDIR_xxx subdirectory below ${PORTSDIR} (required)
# _PORTDIR_xxx subdirectory below ${PORTSDIR}/${_SUBDIR_xxx}, default sdl_xxx
# _LIB_xxx name of the shared lib, default SDL_xxx
# _REQUIRES_xxx also needs these SDL libraries
#
_SUBDIR_console= devel
_PORTDIR_console= sdl_console
_LIB_console= SDL_console-2.1
_REQUIRES_console= sdl
_SUBDIR_gfx= graphics
_PORTDIR_gfx= sdl_gfx
_LIB_gfx= SDL_gfx
_REQUIRES_gfx= sdl
_SUBDIR_image= graphics
_PORTDIR_image= sdl_image
_LIB_image= SDL_image-1.2
_REQUIRES_image=sdl
_SUBDIR_mixer= audio
_PORTDIR_mixer= sdl_mixer
_LIB_mixer= SDL_mixer-1.2
_REQUIRES_mixer=sdl
_SUBDIR_mm= devel
_PORTDIR_mm= sdlmm
_LIB_mm= SDLmm
_REQUIRES_mm= sdl
_SUBDIR_net= net
_PORTDIR_net= sdl_net
_LIB_net= SDL_net-1.2
_REQUIRES_net= sdl
_SUBDIR_pango= x11-toolkits
_PORTDIR_pango= sdl_pango
_LIB_pango= SDL_Pango
_REQUIRES_pango=sdl
_SUBDIR_sdl= devel
_PORTDIR_sdl= sdl12
_LIB_sdl= SDL-1.2
_REQUIRES_sdl=
_SUBDIR_sound= audio
_PORTDIR_sound= sdl_sound
_LIB_sound= SDL_sound
_REQUIRES_sound=sdl
_SUBDIR_ttf= graphics
_PORTDIR_ttf= sdl_ttf
_LIB_ttf= SDL_ttf-2.0
_REQUIRES_ttf= sdl
_SUBDIR_gfx2= graphics
_PORTDIR_gfx2= sdl2_gfx
_LIB_gfx2= SDL2_gfx
_REQUIRES_gfx2= sdl2
_SUBDIR_image2= graphics
_PORTDIR_image2= sdl2_image
_LIB_image2= SDL2_image
_REQUIRES_image2= sdl2
_SUBDIR_mixer2= audio
_PORTDIR_mixer2= sdl2_mixer
_LIB_mixer2= SDL2_mixer
_REQUIRES_mixer2= sdl2
_SUBDIR_net2= net
_PORTDIR_net2= sdl2_net
_LIB_net2= SDL2_net
_REQUIRES_net2= sdl2
_SUBDIR_sdl2= devel
_PORTDIR_sdl2= sdl20
_LIB_sdl2= SDL2
_REQUIRES_sdl2=
_SUBDIR_ttf2= graphics
_PORTDIR_ttf2= sdl2_ttf
_LIB_ttf2= SDL2_ttf
_REQUIRES_ttf2= sdl2
#
# If WANT_SDL is defined, check for the available libraries
#
.if !defined(AFTERPORTMK)
.if !defined(SDL_Include_pre)
SDL_Include_pre= bsd.sdl.mk
HAVE_SDL?=
.if defined(WANT_SDL)
.for component in ${_USE_SDL_ALL}
.if exists(${LOCALBASE}/lib/lib${_LIB_${component}}.so)
HAVE_SDL+= ${component}
.endif
.endfor
.endif
.endif
.endif
#
# If USE_SDL is defined, make dependencies for the libraries
#
.if !defined(BEFOREPORTMK)
.if !defined(SDL_Include_post)
.if defined(USE_SDL)
SDL_Include_post= bsd.sdl.mk
#
# Keep some backward compatibility
#
.if ${USE_SDL}=="yes"
USE_SDL= sdl
.endif
#
# Check if all the values given in USE_SDL are valid.
#
_USE_SDL=
.for component in ${USE_SDL}
. if ${_USE_SDL_ALL:M${component}}==""
IGNORE= cannot install: unknown SDL component ${component}
. endif
_USE_SDL+= ${_REQUIRES_${component}} ${component}
.endfor
#
# Uniquefy[sp] the list of libs required
#
__USE_SDL=
.for component in ${_USE_SDL}
. if ${__USE_SDL:M${component}}==""
__USE_SDL+= ${component}
. endif
.endfor
#
# Finally make the list of libs required
#
.for component in ${__USE_SDL}
LIB_DEPENDS+= ${_LIB_${component}}:${PORTSDIR}/${_SUBDIR_${component}}/${_PORTDIR_${component}}
.endfor
#
# "Normal" dependencies and variables
#
.if ${__USE_SDL:Msdl} != ""
BUILD_DEPENDS+= ${SDL_CONFIG}:${PORTSDIR}/${_SUBDIR_sdl}/${_PORTDIR_sdl}
SDL_CONFIG?= ${LOCALBASE}/bin/sdl-config
CONFIGURE_ENV+= SDL_CONFIG=${SDL_CONFIG}
MAKE_ENV+= SDL_CONFIG=${SDL_CONFIG}
.endif
.if ${__USE_SDL:Msdl2} != ""
BUILD_DEPENDS+= ${SDL2_CONFIG}:${PORTSDIR}/${_SUBDIR_sdl2}/${_PORTDIR_sdl2}
SDL2_CONFIG?= ${LOCALBASE}/bin/sdl2-config
CONFIGURE_ENV+= SDL2_CONFIG=${SDL2_CONFIG}
MAKE_ENV+= SDL2_CONFIG=${SDL2_CONFIG}
.endif
.endif
.endif
.endif