freebsd-ports/games/r1q2/Makefile
Stefan Eßer b7f05445c0 Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.

This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.

There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.

The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.

Approved by:		portmgr (tcberner)
2022-09-07 23:10:59 +02:00

103 lines
2.5 KiB
Makefile

PORTNAME= r1q2
PORTVERSION= 8012
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe \
http://old.r1ch.net/stuff/r1q2/src/
DISTNAME= ${PORTNAME}-b${PORTVERSION}-src
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced Quake II client/server focusing on stability
WWW= http://old.r1ch.net/stuff/r1q2/
ONLY_FOR_ARCHS= i386 amd64
ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h)
USES= dos2unix gmake zip
NO_WRKSUBDIR= yes
BUILD_WRKSRC= ${WRKSRC}/binaries
ALL_TARGET= #
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S|${PREFIX}/||}"
OPTIONS_DEFINE= GAME REF_GL DOCS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL
FLAVOR_DESC= Clients and servers
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
REF_GL_DESC= Build renderer (required for client)
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MCLIENT}
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
ALL_TARGET+= r1q2ded
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAME}
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if ${PORT_OPTIONS:MREF_GL}
USES+= gl jpeg sdl
USE_GL= gl
USE_SDL= sdl
LIB_DEPENDS+= libpng.so:graphics/png
ALL_TARGET+= ref_gl
PLIST_SUB+= REF_GL=""
.else
PLIST_SUB+= REF_GL="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|game$$(ARCH)|game|g' \
${BUILD_WRKSRC}/game/Makefile
@${REINPLACE_CMD} -e '/SV_FixPlayerSkin/s,__inline,static,' \
${WRKSRC}/server/sv_game.c
pre-build:
@${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;
do-install:
.if ${PORT_OPTIONS:MCLIENT}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
${STAGEDIR}${PREFIX}/bin/${PORTNAME}
.endif
.if ${PORT_OPTIONS:MDEDICATED}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded \
${STAGEDIR}${PREFIX}/bin
.endif
@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so \
${STAGEDIR}${LIBDIR}/baseq2
.endif
.if ${PORT_OPTIONS:MREF_GL}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so \
${STAGEDIR}${LIBDIR}
.endif
@${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt \
${STAGEDIR}${DOCSDIR}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>