freebsd-ports/net/tinyfugue/files/mccp.h
Max Khon efce757995 - add -DWITH_MCCP (mccp v1/v2 support)
- assume maintainership
2002-01-07 20:26:38 +00:00

142 lines
5.3 KiB
C

/*
* Client decompression module for the mud client compression protocol.
* See http://homepages.ihug.co.nz/~icecube/compress/ for more details.
*
* mccpDecompress.h - header definitions. #include this in your client code.
*
* Oliver Jowett <icecube$ihug.co.nz>. Demangle address as needed.
*
* This code is placed in the public domain.
*
*/
/* Modified: 981203 */
/*
*
* mc_state is an opaque type representing the current compression state of
* a connection. You should include a (mc_state *) in the information you
* store for a server connection.
*
* Initialization / cleanup:
*
* When a connection is initiated, call mudcompress_new, and store the
* resulting pointer in your server connection information. This pointer is
* used as a handle for all other functions. This does NOT begin compression
* - it just initialises various internal structures.
*
* When a connection is terminated, call mudcompress_delete with the handle
* to delete all memory allocated by the decompressor for the connection.
*
* Reading / writing:
*
* Reading from the server connection must go through the decompressor at
* all times. The decompressor handles both negotiation and decompression
* transparently - it receives input directly from the server, then provides
* the main client code with decompressed data, hiding all protocol details.
*
* When data is received from the mud server, call mudcompress_receive,
* passing it the handle for the connection, a pointer to the data read,
* and the length of data read. It is VITAL that ALL data read is passed
* to the decompressor - including data with embedded NULs!
*
* After mudcompress_receive has been called, call mudcompress_pending() to
* see if any decompressed data is available. It returns the number of
* bytes pending.
*
* If there is pending data waiting, call mudcompress_get to retrieve it.
* This fills up to "size" bytes in the provided buffer "buf", and returns
* the number of bytes copied. Your client can now process this data as if
* it had been directly read from the server.
*
* Be sure to check mudcompress_pending again after calling mudcompress_get!
* Removing some data from the decompress buffer may have allowed the
* decompressor to decompress some more data - in which case, you want to
* process it immediately, rather than waiting for another read from the
* mud server.
*
* Regularly call mudcompress_response. If non-NULL, you need to write the
* returned string to the mud server. This is needed when the decompressor
* is negotiating compression with the server. When called,
* mudcompress_response clears any pending string, so be sure to save its
* return value!
*
* Status information:
*
* mudcompress_error returns non-0 if there has been a (fatal) decompression
* error. In this case, all you can do is tell the user that something went
* wrong and close the connection.
*
* mudcompress_stats fills in the two (unsigned long *) values passed, with
* the number of compressed bytes read, and the number of bytes that they
* decompressed to.
*
* mudcompress_compressing returns non-0 if the connection is currently
* using compression.
*
*/
#ifndef MUDCOMPRESS_H
#define MUDCOMPRESS_H
#ifdef __cplusplus
extern "C" {
#endif
/* Opaque handle for a decompressor. Details defined in Compress.c - you
* should never need to see them externally.
*/
struct mc_state_s;
typedef struct mc_state_s mc_state;
/* Create a new decompressor. Return a handle to it.
*/
mc_state *mudcompress_new(void);
/* Deallocate a decompressor and associated data. 'state' is invalid
* afterthis call.
*/
void mudcompress_delete(mc_state *state);
/* Perform decompression and negotiation on some received data.
* 'data' is a pointer to the received data, 'len' is its length.
*/
void mudcompress_receive(mc_state *state, const char *data, unsigned len);
/* Return the number of pending decompressed bytes that can currently
* be read by mudcompress_get
*/
int mudcompress_pending(mc_state *state);
/* Return true (non-0) if this decompressor encountered a fatal error.
*/
int mudcompress_error(mc_state *state);
/* Read decompressed data from the decompressor into 'buf', up to a
* maximum of 'size' bytes. Returns the number of bytes actually copied.
*/
int mudcompress_get(mc_state *state, char *buf, int size);
/* Set *comp to the number of compressed bytes read, and *uncomp to the
* number of bytes they expanded to, for this decompressor.
*/
void mudcompress_stats(mc_state *state, unsigned long *comp, unsigned long *uncomp);
/* Check for a negotiation response. If this returns NULL, no output is
* needed. If it returns non-NULL, it points to a NUL-terminated string
* that should be sent to the mud server. Calling this function clears
* the pending string (so be sure to save the result).
*/
const char *mudcompress_response(mc_state *state);
/* Return true (non-0) if this decompressor has successfully negotiated
* compression and is currently performing decompression.
*/
int mudcompress_compressing(mc_state *state);
#ifdef __cplusplus
}
#endif
#endif