Commit Graph

9 Commits

Author SHA1 Message Date
Mark Linimon
03de951cfc Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see him
back soon.

Hat:		portmgr
2006-07-22 04:28:27 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Edwin Groothuis
c94783fe5c SHA256ify
Approved by:	krion@
2006-01-22 11:18:58 +00:00
Pav Lucistnik
56da3104ce - Update to 2.20
PR:		ports/86382
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-09-20 21:17:11 +00:00
Pav Lucistnik
809cc8d3b9 - Update to 2.10c
PR:		ports/75203
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2004-12-18 18:33:12 +00:00
Kirill Ponomarev
672c0bb499 Change maintainer's email. 2004-07-21 17:47:52 +00:00
Trevor Johnson
8232e82f85 SIZEify (maintainer timeout) 2004-03-31 03:12:58 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Kirill Ponomarev
85f87a32fc Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:		ports/61764
Submitted by:	Igor Pokrovsky <tiamat@comset.net>
2004-01-23 09:55:33 +00:00