- Drop needless linguisttools_build, the port does not use translations.
- Drop noninja. Works for me, have no idea why it was set in the first place.
- Correctly use rcc to fix build once misc/qtchooser is removed
src/input_common/sdl/sdl_impl.cpp:95:20: error: 'SDL_ControllerSensorEvent' has not been declared
95 | void SetMotion(SDL_ControllerSensorEvent event) {
| ^~~~~~~~~~~~~~~~~~~~~~~~~
src/input_common/sdl/sdl_impl.cpp: In member function 'void InputCommon::SDL::SDLJoystick::EnableMotion()':
src/input_common/sdl/sdl_impl.cpp:79:17: error: 'SDL_GameControllerHasSensor' was not declared in this scope; did you mean 'SDL_GameControllerGetVendor'?
79 | if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_GameControllerGetVendor
src/input_common/sdl/sdl_impl.cpp:80:17: error: 'SDL_GameControllerSetSensorEnabled' was not declared in this scope; did you mean 'SDL_GameControllerGetVendor'?
80 | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_GameControllerGetVendor
src/input_common/sdl/sdl_impl.cpp:83:17: error: 'SDL_GameControllerHasSensor' was not declared in this scope; did you mean 'SDL_GameControllerGetVendor'?
83 | if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_GameControllerGetVendor
src/input_common/sdl/sdl_impl.cpp:84:17: error: 'SDL_GameControllerSetSensorEnabled' was not declared in this scope; did you mean 'SDL_GameControllerGetVendor'?
84 | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_GameControllerGetVendor
src/input_common/sdl/sdl_impl.cpp: In member function 'void InputCommon::SDL::SDLJoystick::SetMotion(int)':
src/input_common/sdl/sdl_impl.cpp:98:37: error: request for member 'timestamp' in 'event', which is of non-class type 'int'
98 | u64 time_difference = event.timestamp - last_motion_update;
| ^~~~~~~~~
src/input_common/sdl/sdl_impl.cpp:99:36: error: request for member 'timestamp' in 'event', which is of non-class type 'int'
99 | last_motion_update = event.timestamp;
| ^~~~~~~~~
src/input_common/sdl/sdl_impl.cpp💯23: error: request for member 'sensor' in 'event', which is of non-class type 'int'
100 | switch (event.sensor) {
| ^~~~~~
src/input_common/sdl/sdl_impl.cpp:102:56: error: request for member 'data' in 'event', which is of non-class type 'int'
102 | const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
| ^~~~
src/input_common/sdl/sdl_impl.cpp:102:71: error: request for member 'data' in 'event', which is of non-class type 'int'
102 | const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
| ^~~~
src/input_common/sdl/sdl_impl.cpp:102:87: error: request for member 'data' in 'event', which is of non-class type 'int'
102 | const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
| ^~~~
src/input_common/sdl/sdl_impl.cpp:102:94: error: could not convert '{<expression error>, <expression error>, <expression error>}' from '<brace-enclosed initializer list>' to 'const Vec3f' {aka 'const Common::Vec3<float>'}
102 | const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
| ^
| |
| <brace-enclosed initializer list>
src/input_common/sdl/sdl_impl.cpp:107:52: error: request for member 'data' in 'event', which is of non-class type 'int'
107 | const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
| ^~~~
src/input_common/sdl/sdl_impl.cpp:107:68: error: request for member 'data' in 'event', which is of non-class type 'int'
107 | const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
| ^~~~
src/input_common/sdl/sdl_impl.cpp:107:83: error: request for member 'data' in 'event', which is of non-class type 'int'
107 | const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
| ^~~~
src/input_common/sdl/sdl_impl.cpp:107:90: error: could not convert '{<expression error>, <expression error>, <expression error>}' from '<brace-enclosed initializer list>' to 'const Vec3f' {aka 'const Common::Vec3<float>'}
107 | const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
| ^
| |
| <brace-enclosed initializer list>
src/input_common/sdl/sdl_impl.cpp: In member function 'void InputCommon::SDL::SDLState::HandleGameControllerEvent(const SDL_Event&)':
src/input_common/sdl/sdl_impl.cpp:355:10: error: 'SDL_CONTROLLERSENSORUPDATE' was not declared in this scope; did you mean 'SDL_CONTROLLERBUTTONUP'?
355 | case SDL_CONTROLLERSENSORUPDATE: {
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_CONTROLLERBUTTONUP
src/input_common/sdl/sdl_impl.cpp:356:57: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
356 | if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:357:39: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
357 | joystick->SetMotion(event.csensor);
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp: In function 'Common::ParamPackage InputCommon::SDL::{anonymous}::SDLEventToMotionParamPackage(InputCommon::SDL::SDLState&, const SDL_Event&)':
src/input_common/sdl/sdl_impl.cpp:1008:10: error: 'SDL_CONTROLLERSENSORUPDATE' was not declared in this scope; did you mean 'SDL_CONTROLLERBUTTONUP'?
1008 | case SDL_CONTROLLERSENSORUPDATE: {
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_CONTROLLERBUTTONUP
src/input_common/sdl/sdl_impl.cpp:1012:19: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1012 | if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1013:56: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1013 | const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1013:79: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1013 | const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1014:56: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1014 | -event.csensor.data[1]};
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1014:71: error: could not convert '{<expression error>, <expression error>, <expression error>}' from '<brace-enclosed initializer list>' to 'const Vec3f' {aka 'const Common::Vec3<float>'}
1014 | -event.csensor.data[1]};
| ^
| |
| <brace-enclosed initializer list>
src/input_common/sdl/sdl_impl.cpp:1020:19: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1020 | if (event.csensor.sensor == SDL_SENSOR_GYRO) {
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1021:52: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1021 | const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1021:76: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1021 | const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1022:52: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1022 | event.csensor.data[1]};
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp:1022:67: error: could not convert '{<expression error>, <expression error>, <expression error>}' from '<brace-enclosed initializer list>' to 'const Vec3f' {aka 'const Common::Vec3<float>'}
1022 | event.csensor.data[1]};
| ^
| |
| <brace-enclosed initializer list>
src/input_common/sdl/sdl_impl.cpp:1032:69: error: 'const SDL_Event' {aka 'const union SDL_Event'} has no member named 'csensor'; did you mean 'sensor'?
1032 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) {
| ^~~~~~~
| sensor
src/input_common/sdl/sdl_impl.cpp: In member function 'std::optional<Common::ParamPackage> InputCommon::SDL::Polling::SDLMotionPoller::FromEvent(const SDL_Event&) const':
src/input_common/sdl/sdl_impl.cpp:1300:14: error: 'SDL_CONTROLLERSENSORUPDATE' was not declared in this scope; did you mean 'SDL_CONTROLLERBUTTONUP'?
1300 | case SDL_CONTROLLERSENSORUPDATE:
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| SDL_CONTROLLERBUTTONUP
Reported by: pkg-fallout
This includes the following changes:
- Libraries installed into architecture-specific subdirectories.
- Secur32 library converted to PE.
- Support for Map object in JavaScript.
- Various bug fixes.
The first of the above implies massive changes to the packaging
structure.
With LICENSE=${PORTNAME} and LICENSE_TEXT set the framework creates
${WRKDIR}/${PORTNAME} however WRKSRC=${WRKDIR}/${PORTNAME} too.
Rename the licenses to fix this.
This updates both to 6ffee39fe2e4, which pulls in some patches to fix
the build after a recent commit to main that was MFC'd to stable/13.
While we're here, update qemu-user-static-devel to point to the current
upstream. qemu-user-static-devel will likely be updated in the near
future to point to imp's 6.0 rebase branch for Q/A.
MFH: 2021Q2
For ports that already use the licenses framwork, merge the content of
RESTRICTED/NO_CDROM/LEGAL* entries into LICENSEs.
Approved by: rene
Differential Revision: https://reviews.freebsd.org/D30010
Changes since 0.32:
v0.34
Car Handling Options, Colours & More!
* Car Setup Options (selectable in Settings -> Engine -> Car Setup)
* [Car Handling] Top Speed of 352kph option.
* [Car Handling] Grippy Tyres option.
* [Car Handling] Drive offroad without losing speed option.
* [Car Handling] Strong Bumper option. Hit other cars without
sliding/losing as much speed.
* [Car Colours] Eventually these will be hooked up to something
interesting, but for now you simply toggle them in the menu.
* [Controls] Possible to invert analog pedal axis in config.xml
* [Bug] Fixed issue present on original hardware, where 1 horizontal
line of road bleeds onto music selection and map screen fixed, when
fix_bugs enabled in config.xml
* [Bug] Fixed issue present in the original game, where the passengers
palettes would be incorrect on passing the finish line for 3/5
destinations.
* [Bug] Fixed a visual glitch that persisted for 1/60th of a second when
passing the finish line in 60fps mode
* [High Score Entry] Possible to delete last initial (not present in
original game, but enabled by default in config.xml)
* [High Score Entry] Possible to change default timeout value in config.xml
* [Music Selection] Possible to change default timeout value in config.xml
* [Shadows] Darkness increased to match hardware, as opposed to MAME.
Can be toggled in config.xml
* [Menus] Reorganised menu structure. Added Freeplay and Timing Fixes
to menu.
* [Roms] Support for both versions of fixed sample rom
* New Icon on Windows build
v0.33
Switch & 3DS Audio Support
Overview
Good news: This release focuses on enabling the new music from the Nintendo
3DS and Nintendo Switch version to be used. This audio is in native format,
rather than streamed. Yey.
Bad news: It is incredibly complex to extract the audio. And I cannot provide
it for legal reasons. Boo.
I have provided a wiki page which provides a rough overview of what's
involved. I'll add instructions for the 3DS release at a later date.
Please replace your old config.xml file when upgrading to this release.
What's New
* [Audio] Nintendo Switch and Nintendo 3DS Audio File Support.
* [Audio] Sample Rate can now be set in config.xml. Default frequency
increased to 48Khz, which makes a difference for FM generated audio.
* [Audio] Music Test menu now supports additional audio files
* [Audio] Extra music tracks no longer replace existing audio.
* [Audio] Music selection screen auto-adjusts when new audio added with
new scrolling format.
* [Bug] Fixed long-standing bug where there was a 50% chance of a blank
screen when switching from 60fps to 30fps mode.
* [Techy] MML format better documented in osound.cpp source code.
Additional command added to support Step On Beat.
This includes the following changes:
- NetApi32, WLDAP32, and Kerberos libraries converted to PE.
- More Media Foundation work.
- ES6 JavaScript mode.
- Improved WOW64 file system redirection.
- More Plug & Play driver support.
- Keyboard raw input device.
- Various bug fixes.
And another good number of code moves from the Staging tree into the
main tree (as reflected in pkg-plist).