Commit Graph

7021 Commits

Author SHA1 Message Date
Alejandro Pulver
92050f2818 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:		ports/101010
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:38:43 +00:00
Jose Alonso Cardenas Marquez
f1d840ea79 - Update to 20060722 [2]
- Fix building on 4.x and 7.x. [1]
- Allow building only the client/server part through OPTIONS. [1]
- Fix wrapper scripts: pass parameters to the real executables. [1]
- Respect SDL_CONFIG. [1]
- Clean-up. [1]

PR:		101116
Submitted by:	alepulver [1]
Reviewed by:	me [2]
Approved by:	garga (mentor)
2006-08-14 15:29:20 +00:00
Jose Alonso Cardenas Marquez
71ef0bf3bf - Remove security/linux-krb5-libs and sysutils/linux-e2fsprogs from RUN_DEPENDS.
These ports were integrated to linux_base-fc4.

Approved by:	garga (mentor)
2006-08-14 02:48:54 +00:00
Alejandro Pulver
22ff391bac The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:		ports/101677
2006-08-13 23:16:03 +00:00
Pav Lucistnik
25294c1730 - Update to 20060701
PR:		ports/101922
Submitted by:	Raymond Pasco <ray@cultofray.net>
2006-08-12 21:04:31 +00:00
Pav Lucistnik
2e36490f47 - Update to 20060701
- Take maintainership

PR:		ports/101922
Submitted by:	Raymond Pasco <ray@cultofray.net>
2006-08-12 21:03:35 +00:00
Jean-Yves Lefort
f9262ccb2b Unbreak. 2006-08-12 17:41:28 +00:00
Jean-Yves Lefort
166d9e7e0e Update to 20060812 2006-08-12 17:36:41 +00:00
Stefan Eßer
d028c5bc43 Install to /... instead of to /... 2006-08-12 15:16:47 +00:00
Edwin Groothuis
eb2c34373e broken on 7.x, probably due to gcc 2.95 requirements 2006-08-12 00:36:29 +00:00
Boris Samorodov
db81d167aa o Makefile: polish MASTER_SITES; [1]
o  rc_subr script: check up using of /usr/sbin/daemon and support <user>
   to run command as.  [1]
o  while I'm here: replace spaces to tabs at Makefile after variables.

PR:		101792  [1]
Submitted by:	Alexander Logvinov <ports@logvinov.com> (maintainer)  [1]
Approved by:	netchild (mentor, implicit)
2006-08-11 14:38:55 +00:00
Martin Wilke
b1d0015574 - Update to 0.14.3
PR:		ports/101597
Submitted by:	KATO Tsuguru <tkato432(at)yahoo.com>
Approved by:	krion (mentor)
2006-08-10 21:06:47 +00:00
Martin Wilke
073b5e6c93 - Update to 7.2.3
PR:		ports/101595
Submitted by:	KATO Tsuguru <tkato432(at)yahoo.com>
Approved by:	krion (mentor)
2006-08-10 20:15:30 +00:00
Martin Wilke
e21e35bded - Update to 1.1.2
PR:		ports/101594
Submitted by:	KATO Tsuguru <tkato432(at)yahoo.com>
Approved by:	krion (mentor)
2006-08-10 20:13:37 +00:00
Martin Wilke
a6934d55aa - Update to 3.2.0
PR:		ports/101593
Submitted by:	KATO Tsuguru <tkato432(at)yahoo.com>
Approved by:	krion (mentor)
2006-08-10 20:09:53 +00:00
Rong-En Fan
fc2d7f6936 - Mark BROKEN on 4.x, does not build
PR:		ports/101714
Submitted by:	Robert Gogolok <gogo at cs.uni-sb.de> (maintainer)
2006-08-10 05:42:49 +00:00
Rong-En Fan
8ef5243f2e - Add rc script
From maintainer:

  Without using daemon(8) ucc-bin dies during system startup because of
  SIGHUP signal. Sorry to say I can't find analogue for -p options on
  4.x daemon(8). That's why 4.x users must use ucc script in root
  directory of utserver installation or upgrade daemon(8).

PR:		ports/101641
Submitted by:	Alexander Logvinov <ports at logvinov.com> (maintainer)
2006-08-10 04:04:48 +00:00
Alejandro Pulver
2c6778fde1 - Fix wrong target names from my last patch. 2006-08-08 16:43:24 +00:00
Rong-En Fan
84f007086f - Fix pkg-message display
PR:		ports/101652
Pointed out by:	LoN_Kamikaze at gmx dot de
Submitted by:	Ulrich Spoerlein <uspoerlein at gmail.com> (maintainer)
2006-08-08 13:20:49 +00:00
Jean Milanez Melo
4368870e69 - Update mastersite.
- Update WWW.

PR:		ports/101615
Submitted by:	UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
2006-08-08 11:47:33 +00:00
Rong-En Fan
9cffb3724d - Update to 0.15.1
PR:		ports/101554
Submitted by:	UMENO Takashi <umeno@rr.iij4u.or.jp>
2006-08-08 11:20:15 +00:00
Martin Wilke
9094cbb54e - Fix stupid error in makefile.
PR:		ports/101644
Submitted by:	Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by:	krion (mentor)
2006-08-08 08:59:26 +00:00
Shaun Amott
86c3428f9c Add missing locale files to plist.
PR:		ports/101510
Submitted by:	Stanislav Sedov <ssedov@mbsd.msk.ru>
2006-08-08 02:33:54 +00:00
Alejandro Pulver
11fc0e4980 - Fix building on FreeBSD 4.x. 2006-08-07 19:35:19 +00:00
Rong-En Fan
ea2752eaf1 - Update to 2.1.0
PR:		ports/101527
Submitted by:	Dmitry Marakasov <amdmi3 at mail.ru> (maintainer)
2006-08-07 17:11:46 +00:00
Jose Alonso Cardenas Marquez
431e7f2ab9 - Mark IGNORE on 4.x
Reported by:	pointyhat
Approved by:	garga (mentor)
2006-08-07 14:42:51 +00:00
Andrew Pantyukhin
bd1bacf827 - Mark broken on 4.x
Reported by:	pointyhat via kris
2006-08-07 09:58:27 +00:00
Alejandro Pulver
89d08ccafe - Update to version 2005.08.29.
- Allow building only the client or server (adding OPTIONS).
- Improve wrapper script (only create ~/.cube once and pass parameters to the
  real executable).
- Install documentation (if !NOPORTDOCS).
- Build targets according to OPTIONS.
- IGNORE if no executables were selected.
- Format pkg-descr and add item.
- Copy autoexec.cfg in addition to config.cfg instead of symlinking it.

PR:		ports/101037
Submitted by:	alepulver (myself)
Approved by:	maintainer (timeout)
2006-08-07 02:30:38 +00:00
Erwin Lansing
03b09c0d18 Mark BROKEN: does not fetch. Unfortunately, the maintainer blocks my
mail, so I see no other way.
2006-08-05 22:24:19 +00:00
Alejandro Pulver
21f7d3fb40 - Update to version 20051009.
- Add patch for sound and joystick support taken from icculus.org/duke3d.
- Integrate with games/duke3d-data.
- Remove wrapper scripts (use programs' search path routines).
- Remove CONFLICTS with nonexistent (removed) port games/duke3d.
- Move notes in files/pkg-message.in to pkg-descr.

PR:		ports/101279
Submitted by:	alepulver (myself)
Approved by:	maintainer
2006-08-05 16:12:20 +00:00
Thierry Thomas
409746db42 Upgrade to 0.8.21.
Changelog at <http://globulation2.org/wiki/Changes>.
2006-08-05 09:59:22 +00:00
Jose Alonso Cardenas Marquez
9c931a599d - PORTEPOCH bump
Approved by:	garga (garga)
2006-08-05 03:09:57 +00:00
Jose Alonso Cardenas Marquez
06fa7c8389 - Update to 0.12
- Integrated with warsow-data
- Added CLIENT, SERVER and NVIDIA options
- Added PLIST file.

Approved by:	garga (mentor)
2006-08-04 15:24:57 +00:00
Alejandro Pulver
23d520e4dd - Fix wrong backslash breaking the MANUAL option. 2006-08-04 15:19:08 +00:00
Jose Alonso Cardenas Marquez
49cc2d63e2 - New port: games/warsow-data
The warsow data files.

This port install the data files needed to run warsow a full free multiplayer
first person shooter with cartoon design, using qfusion (a cool improvement to
the Quake 2 engine)

WWW: http://www.warsow.net/

Approved by:	garga (mentor)
2006-08-04 15:16:55 +00:00
Jose Alonso Cardenas Marquez
1e39ef1f84 - Fixed problem on creation of PLIST file
Reported by:	pointyhat via erwin
Approved by:	garga (mentor)
2006-08-04 14:31:11 +00:00
Rong-En Fan
340cd4aa31 - Update to 451
- Pass maintainership to submitter

PR:		ports/101339
Submitted by:	Alexander Logvinov <ports at logvinov.com>
2006-08-04 13:59:49 +00:00
Erwin Lansing
3a1a4f51a6 Mark BROKEN: does not build 2006-08-04 08:16:05 +00:00
Alejandro Pulver
de9a30a11a - Bump PORTREVISION.
- Rename directories and programs with a "linux-" prefix.
- Add NO_CDROM and NO_PACKAGE (LEGAL entry shared with "games/linux-quake4").
- Use MASTER_SITE_SUBDIR and groups.
- Fix directory for MASTER_SITE_IDSOFTWARE.
2006-08-03 23:59:44 +00:00
Alejandro Pulver
83b637ebdc - Fix building on non-i386.
PR:		ports/101328
Submitted by:	Roland Smith <rsmith@xs4all.nl>
2006-08-03 23:22:36 +00:00
Jose Alonso Cardenas Marquez
b725943b9d New port: games/nazghul
Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
is not on graphics or first-person squad-based stealth action. If you like
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
90's then this is for you.

WWW:    http://myweb.cableone.net/gmcnutt/nazghul.html

Approved by:	garga (mentor)
2006-08-03 22:04:33 +00:00
Erwin Lansing
cd6ed4fbaf Mark BROKEN: does not fetch 2006-08-03 19:27:56 +00:00
Alejandro Pulver
1c51b9b561 EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.

This port includes icculus.org/duke3d patches for sound and joystick support.

WWW: http://eduke32.com/
2006-08-02 20:14:46 +00:00
Alejandro Pulver
8c6a6e03e6 This port installs the data files needed to run Duke Nukem 3D. It either asks
for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.

WWW: http://www.3drealms.com/duke3d/
2006-08-02 20:12:40 +00:00
Jose Alonso Cardenas Marquez
ee2e74ba42 - Update to 1.3
- Removed USE_X_PREFIX
- Added NO_CDROM and NO_PACKAGE
- Added linux- prefix to all quake* scripts

Approved by:	garga (mentor)
2006-08-02 19:50:23 +00:00
Alejandro Pulver
ece7f316a0 - Add missing entry in distinfo (required for MANUAL and SHAREWARE options). 2006-08-02 15:45:12 +00:00
Emanuel Haupt
538b09d390 Add agame, a simple tetris-like game.
PR:		101171
Submitted by:	Dmitry Marakasov <amdmi3 at mail.ru>
2006-08-02 09:13:33 +00:00
Aaron Dalton
4e352527c8 - Update to v1.0.2 and use new Sourceforge source 2006-08-01 03:11:33 +00:00
Aaron Dalton
caa8e1f0aa - Update to v0.14 2006-07-31 20:26:46 +00:00
Alejandro Pulver
de14d78e97 - Fix wrong check (WITH_GLX -> WITH_CLIENT). 2006-07-31 18:16:05 +00:00